Alex Graham, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears green painted combat armor at almost all times. His white hair is lengthy and is close to two feet long. His ears are large.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is afraid of women and trembles around them
History: Alex was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Healer
Voice: Australian accent
Attributes [hide]
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 11 (+0) | 9 (-1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp. 1 Half-Plate. 1 Darkwood Shield.
Everard Harlow, Male Human [Permalink]
Personal [hide]
Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a tight fitting blue shirt and pants. His chestnut hair is still thick. He wears crescent spectacles with a black brim.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He also is a firm believer in the manly ideal.
History: Everard was born the youngest of three triplets. From there he went from mercenary job to mercenary job. He was always very intelligent and has formed a secret society of philosophers.
Motivation: He wants to meet his childhood hero; and his relatives are trying to arrange a marriage
Flaws: Ugly, Secretive, Impulsive. Bonds: Family, Adventurer. Occupation: Navigator
Voice: Slow speaker
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 15 (+2) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. 1 Masterwork Musical instrument. 1 Magnifying glass. 1 Masterwork Thieves’ tools.
Jocelyn Hallewell, Male Human [Permalink]
Personal [hide]
Description: This man is dressed in earthy colors with a violet and red handkerchief worn on his left side. He has a penchant for wearing a ring with an oversized emerald on his left hand. His golden hair is heavily combed to the left. His violet eyes are slightly larger than normal.
Personality: He is business-like. He takes instructions and follows them to the letter. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has recently gotten a pet goose that steals things from people.
Motivation: Money/treasure; and he feels that his past leaves him morally obligated to help
Ideals: Professionalism, Justice. Flaws: Antagonistic. Bonds: Rich, Criminal record, Military. Occupation: Brewer
Voice: Breathy voice
Attributes [hide]
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 10 (+0) | 9 (-1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 1200 sp. Red spinel (120 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Heward Read, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He sports a long silver beard, and similarly colored long hair. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Heward is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Heward was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Cursed with lycanthropy at a very young age, Heward has worked very hard to control his curse. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: He wants to get laid; and he's in love
Ideals: Extrovert. Flaws: Disease. Bonds: Enemies, Poor, Has a crush. Occupation: Barber
Voice: Gruff and masculine
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 12 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Don Kenley, Male Human [Permalink]
Personal [hide]
Description: He wears a brown deerstalker hat and brown clothes. He is bristling with hidden weapons, mostly greataxes and nunchakus. His white hair is thinning but still full. He is baby faced.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is lazy and tries to find solutions quickly.
History: Don hails from a village terrorized by illithids. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: A deep hatred of illithids; and to end his boredom
Ideals: Persistence. Flaws: Shy, Lazy, Mundane. Bonds: Criminal record, Enemies. Occupation: Servant
Voice: Squeaky
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 7 (-2) | 17 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Sylvan, Infernal, Auran
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1 Half-Plate. 1 Breastplate.
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