Gilbert Northcott, Male Human [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his mace with his veritable burlap sack of a shirt, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'6" when asserting himself. His hair is silver and curly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He got into the Weaver business at a young age. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Gilbert took refuge in the old dungeon and found the beat up mace and armor he uses now. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is content; and he is unsatisfied with his job
Flaws: Emotional, Mundane. Bonds: Rich, Job, Nature. Occupation: Weaver
Voice: Eastern European accent
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 51 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 16 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Infernal, Abyssal, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 200 gp. Sard (80 gp). Peridot (80 gp). Banded agate (15 gp).
Simon Berkeley, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a grey costume with the symbols of the sun god on his torso. He wears his brown hair up. His ears are large.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is used to getting what he wants. In part because he is a meticulous planner.
History: Born in the west to a Miner, Simon learned a great deal about his mother's area of expertise. He was an apprentice working in his mother's forge. He struck the Miner job and began his own company from there.
Motivation: Expand his business; and balancing his hectic life and new miner responsibilities is difficult
Ideals: Professionalism. Flaws: Ugly, Antagonistic. Bonds: Job, Immigrant. Occupation: Miner
Voice: American accent
Attributes [hide]
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 14 (+2) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
Possessions: 17000 cp. Eye agate (7 gp). 1 Darkwood Buckler. 1 Masterwork studded leather. 1 Breastplate.
Robert Wilberforce, Male Human [Permalink]
Personal [hide]
Description: He is generally shirtless and showing off his tattooed chest. He has a slight overbite and is overall scrawny. He has a long brown beard with little hanging trinkets. He is baby faced.
Personality: He is irascible and easily irritated. His job bores him to no end. He has decided to make it more interesting.
History: Born to a Slave Trader, his father struggled to pay the bills. His father was a soldier and died while he was still young. Robert was left his father's suit of armor and trained in its use and care. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature greatsword.
Motivation: To unite with his brother; and obtaining odd cultural human artifacts is his passion
Flaws: Antagonistic. Bonds: Adventurer, Criminal record, Poor, Military, Family. Occupation: Guard
Voice: Creaky witch voice
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 10 (+0) | 8 (-1) | 18 (+4) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 18000 sp. Tiger eye turquoise (13 gp).
Don Stanford, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He prefers to wear flannel. His long brown hair reaches down to his waist. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He exudes charisma. He is a tour de force of persuasion. His job bores him to no end. He has decided to make it more interesting.
History: Born in a small village he learned the ways of the warrior from his mother. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature bastard sword.
Motivation: He has comitted a past crime that haunts him to this day.
Ideals: Fighting. Flaws: Addict. Bonds: Attractive, Adventurer, Criminal record. Occupation: Miller
Voice: Stutters
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 13 (+1) | 15 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnoll, Druidic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Ralf Lester, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He wears a tight fitting blue shirt and pants. Beneath his clothing is a huge mess of scar tissue. He wears a colorful flower in his white hair. His eyes are likewise gray. His teeth are white and perfect.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Gifted from a young age, Ralf studied abroad. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: He feels kind of lost in life.
Ideals: Gifted. Flaws: Depressed. Bonds: Slave, Attractive, Family. Occupation: Gardener
Voice: Rolls R's
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 10 (+0) | 18 (+4) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Abyssal, Gnoll, Gnome, Ignan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 1 Half-Plate.
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