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NPC Generator

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Advanced [show]


Balimaar Graeme, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy blonde stubble. He wears a brown shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. He has a hunchback. His blonde hair is knotted and matted. He wears large thick round spectacles.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He also is a firm believer in the manly ideal.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Balimaar was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Balimaar's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Joker, Logical. Flaws: Ugly, Impulsive, Antagonistic. Occupation: Cook

Voice: Speaks like tongue is numb

Attributes [hide]

Balimaar Graeme, Male Human Fighter 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)13 (+1) 12 (+1)13 (+1)
Skills Performance +3, Stealth +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp.


Social Check DCs


Gunter Kendall, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears skinny pants and wears a blue and tan robe with the hood down. With bright black hair and a scraggly beard. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was raised in a white middle class family as the only child. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a monstrous two handed axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To get a good night's sleep; and he seems to be bored by most things

Ideals: Joker. Flaws: Insomniac, Mundane. Bonds: Attractive, Nature. Occupation: Mercenary

Voice: Scandinavian accent

Attributes [hide]

Gunter Kendall, Male Human Fighter 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 18 (+4)12 (+1) 11 (+0)12 (+1)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 200 gp.


Social Check DCs


Reynard Cooper, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a white armored body suit, with a simple grey line shooting up and back down, and is pretty ugly. His red hair is smooth and relatively long. He has several tiny amethyst earrings on each ear.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is lazy and tries to find solutions quickly.

History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He is greedy.

Ideals: Passionate. Flaws: Ugly, Lazy. Bonds: Rich. Occupation: Stableman

Voice: Pronounces O like U

Attributes [hide]

Reynard Cooper, Male Human Fighter 3
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)9 (-1) 13 (+1)15 (+2)
Skills Acrobatics +3, Intimidation +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4

Possessions: 100 pp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Anselm Read, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and wears tattered old clothes. His skin is also unnaturally pale. His blonde hair is smooth and relatively long. His otherwise smooth face is marked with small tiny scars.

Personality: Always inclined to offer people food he seems plenty friendly. He is obsessed with his god.

History: He was raised in a island tribe. After coming to the age of reason, Anselm took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He bought a longbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Religious, Nature. Occupation: Scribe

Voice: Puts emphasis on the wrong words

Attributes [hide]

Anselm Read, Male Human Fighter 3
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 13 (+1)10 (+0) 12 (+1)8 (-1)
Skills Acrobatics +4, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +3

Possessions: 200 gp.


Social Check DCs


Anthony Acton, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is well dressed, constantly wearing a yellow suit, green shirt, and white tie. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. He has amber eyes and a yellow hat with a green feather.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He pushes his goals aggressively. He is also a coward if confronted.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His father took him hunting and taught him how to get in the mind of other creatures. He bought a longbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Athletic, Joker. Flaws: Fearful. Bonds: Religious, Nature. Occupation: Ploughman

Voice: Dark and ominous

Attributes [hide]

Anthony Acton, Male Human Fighter 3
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 18 (+4)11 (+0) 14 (+2)13 (+1)
Skills Persuasion +3, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 1800 sp. Large well-done wool tapestry (200 gp). Silver ewer (10 gp). Ceremonial electrum dagger with a star ruby in the pommel (400 gp).


Social Check DCs

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