Patrick Ansley, Male Human [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a brown and green robe with the hood down. He keeps his auburn hair in a flapper bob. His eyes are likewise amber. His teeth are white and perfect.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He pushes his goals aggressively. He is also a coward if confronted.
History: He got into the Stableman business at a young age. When money was particularly tight he was walking through alleys when he overheard a Stableman hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has set out to sabotage the competition.
Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg
Ideals: Disciplined. Flaws: Fearful. Bonds: Attractive, Job, Poor. Occupation: Stableman
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 11 (+0) | 11 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Ralf Gyula, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a blue vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his blue boots flare out at the collars. His blonde hair is unkempt and raggedy. He has gleaming, smiling green eyes.
Personality: Ralf hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He never wears the same outfit twice, unless he absolutely has to.
History: Gifted from a young age, Ralf studied abroad. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has never given up on his music dream.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Athletic, Artistic, Gifted. Flaws: Ugly. Bonds: Poor. Occupation: Weaver
Voice: Soft and melodious
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 14 (+2) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +2
Possessions: 400 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Bertram Whitby, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair is long and auburn with streaks of chestnut, and is pulled back with small red clips. His beard is chestnut, braided, and well cared for. He wears crescent spectacles with a black brim.
Personality: He acts crazy and hedonistic. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born in a small forest village. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is a bit of a kleptomaniac; and he has comitted a past crime that haunts him to this day
Flaws: Ugly, Hedonist. Bonds: Adventurer, Nature, Criminal record, Rich. Occupation: Assassin
Voice: Sensual and smooth
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 42 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 18 (+4) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 41000 sp.
Conrad Snape, Male Human [Permalink]
Personal [hide]
Description: This man prefers to wear brown clothing when he does not wear armor. He has a penchant for wearing a ring with an oversized amethyst on his left hand. His chestnut hair is smooth and relatively long. His eyes are likewise violet. His teeth are white and perfect.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born the only child of a wealthy merchant. His mother was very strict, and drilled into him lessons on being the perfect gentleman. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He wants to meet his childhood hero; and to settle down with his crush
Ideals: Impeccable, Entrepeneur. Bonds: Rich, Attractive, Adventurer, Has a crush. Occupation: Soapmaker
Voice: Booming voice
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 14 (+2) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Orc, Infernal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Theodoric Marley, Male Human [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He has the majority of his body covered in plate. He has done his best to style his white hair to look like a famous performer. His gray eyes are slightly larger than normal.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He can't help but pocket interesting objects he comes across
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Marshal arts, while his father instructed him in etiquette, music and courtly manner. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has recently gotten a pet goose that steals things from people.
Motivation: He desires power and/or immortality.
Ideals: Athletic. Bonds: Criminal record, Rich, Adventurer. Occupation: Marshal
Voice: Spits and sputters
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 21 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 11 (+0) | 5 (-3) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!