Gomory Garrick, Male Human [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a grey and blue handkerchief worn on his left side. He is portly but not overly obese. His auburn hair is cut short with large spiked bangs in the front. His hazel eyes are passionate and lively.
Personality: He has always had a great fascination with Human culture. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was born into a rich family. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: He is content; and to protect his home
Flaws: Racist, Mundane. Bonds: Rich, Criminal record, Guardian. Occupation: Body Guard
Voice: Low range voice
Attributes [hide]
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 14 (+2) | 14 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Ignan, Goblin
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 200 gp.
Theodoric Shirley, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'10". He is perpetually draped in fineries, but all of this concealed by his earthly robes., and his gloved hand is found clutching a shortbow. His golden hair is heavily combed to the right. His eyes are likewise hazel.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is harsh and unforgiving.
History: Theodoric was born with his mother's beautiful face. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He left for the north, certain he would find work there.
Motivation: He'd like to take his coworkers down a peg; and he's repulsed by the pc
Flaws: Antagonistic. Bonds: Attractive, Family, Immigrant, Job. Occupation: Barrister
Voice: Can't modulate volume
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 45 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 18 (+4) | 13 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 1 Smokesticks. 5 Acid flasks. 2 Alchemist’s fire.
Aldous Mori, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a lot of dark rich colors, with gold accents. He has golden hair. His eyes are hazel and catlike.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Aldous lived on a farm with his father, near the main road leading to a nearby town. After coming to the age of reason, Aldous took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Due to his spouse's obsession with being a Junk Dealer they were divorced and he won custody of their son. He worked as a Carter, and he later adopted a second son.
Motivation: He loathes his own lifestyle; and marry his brother to traveling adventurers
Ideals: Impeccable, Gifted. Flaws: Depressed. Bonds: Attractive, Family. Occupation: Carter
Voice: Jamaican accent
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 14 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Infernal, Orc
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 200 gp. Bloodstone (70 gp). Peridot (70 gp). White opal (500 gp). 1 Minor magic item.
Dustin Brady, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He tends to wear a brown poncho over his likewise colored trousers and shirt. His hair, while still mostly red, has prominent grey streaks. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Dustin was raised in a hard working conservative environment. He was an apprentice working in his father's forge. He now owns his own business.
Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg
Ideals: Passionate. Flaws: Secretive. Bonds: Attractive, Job, Slave. Occupation: Sculptor
Voice: Italian accent
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 14 (+2) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Auran, Goblin
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: Tiger eye turquoise (6 gp).
Dustin Heiser, Male Human [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He wears bulky grey painted plate armor. His silver hair is still thick. He tend to wears goggles to shield his eyes.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Born in the north to a Detective, Dustin learned a great deal about his mother's area of expertise. He was an athlete and attended two major summer competitions. He never won. He struck the Detective job and began his own company from there.
Motivation: He desires power and/or immortality; and obtaining odd cultural human artifacts is his passion
Ideals: Philantrophist, Logical, Athletic. Bonds: Job, Adventurer. Occupation: Detective
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 9 (-1) | 12 (+1) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 400 gp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (20 gp).
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Their contribution stands as a beacon of hope for all adventurers!
