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NPC Generator

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Advanced [show]


Wymar Ogden, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He is portly but not overly obese. He wears his chestnut hair down. His eyes are gray.

Personality: He loves telling others what to do and how they should feel about things. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He is the product a well kept family trust fund and as such has never really known need. When Wymar reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved.

Ideals: Opinionated, Optimist. Bonds: Attractive, Rich, Military. Occupation: Armorer

Voice: German accent

Attributes [hide]

Wymar Ogden, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 11 (+0)9 (-1) 13 (+1)13 (+1)
Skills Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 2800 sp.


Social Check DCs


Bertram Radcliffe, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times, and carries lances. With a patchy red beard and wild red hair. His eyes are a pleasant violet.

Personality: This man loves writing and to teach people writing more than just about anything. He has a habit of throwing himself into exceedingly dangerous situations.

History: Sold as a small child to a slaver, Bertram was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has never given up on his writing dream.

Motivation: To prove his worth to the world.

Ideals: Fighting, Artistic. Flaws: Impulsive. Bonds: Attractive, Mentor. Occupation: Cook

Voice: Loud with bravado

Attributes [hide]

Bertram Radcliffe, Male Human Fighter 3
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)15 (+2) 15 (+2)10 (+0)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Abyssal, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


William Branson, Male Human [Permalink]

Personal [hide]

Description: This man dresses in white turtlenecks beneath a black coat with brown slacks, and sports empty pouches on his belt. His hair is short and white. He wears crescent spectacles with a black brim.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He believes the world needs to unite to get rid of drow once and for all.

History: Born in the north his family was never financially stable. Brilliant and gifted he never wanted to apply himself. Days after completing his studies, news broke out that his hometown was attacked by drow. William was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.

Motivation: Someone believes him a fraud; and a need for knowledge about a nearby landmark

Ideals: Joker, Gifted. Bonds: Adventurer, Enemies, Poor. Occupation: Butcher

Voice: Deep voice with rolling R's

Attributes [hide]

William Branson, Male Human Fighter 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)11 (+0) 6 (-2)16 (+3)
Skills Persuasion +5, Survival +0
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp.


Social Check DCs


Richard Atterton, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many brown ritualistic tattoos. He sports white clothing, slightly heavier than average wear. His long brown hair reaches down to his waist. He has a dull look in his hazel eyes.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He has all his life been fascinated with painting.

History: He got into the Bowyer business at a young age. His family was turned out during the war. He and his family wandered south to less war torn lands. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he wants revenge against goblins

Ideals: Artistic. Flaws: Secretive, PTSD. Bonds: Job, Enemies. Occupation: Bowyer

Voice: Speaks through clenched teeth

Attributes [hide]

Richard Atterton, Male Human Fighter 3
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 7 (-2)18 (+4) 12 (+1)11 (+0)
Skills Survival +3
Senses Passive Perception 11
Languages Common, Auran, Halfling, Gnome, Druidic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 17000 cp.


Social Check DCs


Richard Churchill, Male Human [Permalink]

Personal [hide]

Description: This man wears a fancy green suit. He has a penchant for wearing a ring with an oversized amethyst on his left hand. His black hair is slicked back into a classic pompadour. He has brown eyes.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. Flattery will make him almost putty in your hands.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Richard was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: His religion dominates his actions; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Flaws: Shy, Selfish. Bonds: Attractive, Rich, Religious, Enemies. Occupation: Banker

Voice: Italian accent

Attributes [hide]

Richard Churchill, Male Human Fighter 4
Medium (5'4") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 15 (+2)11 (+0) 8 (-1)13 (+1)
Skills Performance +3, Sleight of Hand +3
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: Just what you see.


Social Check DCs

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