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NPC Generator

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Advanced [show]


Patrick Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he has a large green mantle and cape that has been intricately interwoven into his grey robe. He keeps his red hair in a pixie cut. He tend to wears goggles to shield his eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is an amazing painter.

History: He was born at the edge of vast plains. He helped his mother out around the business and became quite the natural. He inherited the family business which he has now maintained for 12 years.

Motivation: To reunite with his old friends; and to be a doctor again

Ideals: Joker, Gifted. Bonds: Nature, Job, Adventurer. Occupation: Bowyer

Voice: Pronounces O like U

Attributes [hide]

Patrick Cumberbatch, Male Human Fighter 3
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)16 (+3) 12 (+1)12 (+1)
Skills Acrobatics +4, Arcana +5
Senses Passive Perception 11
Languages Common, Ignan, Terran, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +5

Possessions: 100 gp. Bloodstone (70 gp). 1 Tanglefoot bags. 3 Thunderstones.


Social Check DCs


Manfred Heiser, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he typically wears black cloth garments or leather armor. His auburn hair is matted, messy, and big. He has several tiny topaz earrings on each ear.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is able to fit into much smaller and tighter spaces than normal.

History: His mother raised him in a mountain cabin. Brilliant and gifted he never wanted to apply himself. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is unsatisfied with his job.

Ideals: Gifted. Flaws: Ugly. Bonds: Rich, Job, Nature. Occupation: Assassin

Voice: Sighs a lot, exhausted

Attributes [hide]

Manfred Heiser, Male Human Fighter 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)7 (-2) 11 (+0)14 (+2) 7 (-2)7 (-2)
Skills Athletics +5, Sleight of Hand +0
Senses Passive Perception 8
Languages Common, Undercommon, Giant
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +0

Possessions: 14000 cp. Chrysoprase (70 gp). Amethyst (100 gp). Bloodstone (70 gp).


Social Check DCs


Gerald Blankley, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His hair is black and curly. His face is scarred and worn.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: The child of eastern immigrants he idolized his mother. He struck it rich when he found rare goods in large quantities. He moves from town to town, unable to find a place to settle.

Motivation: Human compassion; and wants to work out more often

Ideals: Athletic. Flaws: Ugly, Racist. Bonds: Rich, Immigrant. Occupation: Mason

Voice: Eastern European accent

Attributes [hide]

Gerald Blankley, Male Human Fighter 3
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 10 (+0)9 (-1) 11 (+0)17 (+3)
Skills Acrobatics +2, Athletics +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Percival Ashley, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a chestnut handlebar mustache and slicked back chestnut hair. He wears an eyepatch.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He is a bit of a xeno-phobe, disliking non-Humans.

History: Percival lived on a farm with his father, near the main road leading to a nearby town. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has been saving his money to try and buy his sister's freedom.

Motivation: Someone believes him a fraud; and to reunite with his absent father

Ideals: Entrepeneur. Flaws: Ugly, Racist. Bonds: Enemies, Family. Occupation: Baker

Voice: Prounounces S like Z

Attributes [hide]

Percival Ashley, Male Human Fighter 3
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)11 (+0) 8 (-1)15 (+2)
Skills Intimidation +4, Sleight of Hand +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Raymond Carlisle, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and is wearing a long, white cloak. He wears his hair in dreadlocks. His ears are large.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He got into the Blacksmith business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Blacksmith. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Several ex partners dislike his way of doing things and want revenge; and to be a fletcher again

Ideals: Disciplined, Joker. Flaws: Ugly, Antagonistic. Bonds: Job, Enemies. Occupation: Blacksmith

Voice: Sounds elderly

Attributes [hide]

Raymond Carlisle, Male Human Fighter 3
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 8 (-1)14 (+2) 11 (+0)12 (+1)
Skills Arcana +4, Performance +3
Senses Passive Perception 10
Languages Common, Abyssal, Infernal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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