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NPC Generator

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Advanced [show]


Ernest Adley, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a well pressed and immaculate suit (or dress). His auburn hair has been sun bleached extensively. He has several tiny sapphire earrings on each ear.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is obsessed with his god.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His father had invested heavily in several trade routes and wanted him to inherit them. He has achieved small success as a Map Maker.

Motivation: He has a rivalry with the Church that dominates his actions; and further expansion of business

Ideals: Athletic. Flaws: Antagonistic. Bonds: Rich, Job, Religious. Occupation: Map Maker

Voice: Strong lisp

Attributes [hide]

Ernest Adley, Male Human Fighter 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 14
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 14 (+2)11 (+0) 8 (-1)11 (+0)
Skills Religion +2, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4

Possessions: 40 pp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Randal Staurheim, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is dressed in earthy colors with a grey and yellow handkerchief worn on his right side. He wears a top hat to hide his balding. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born the only child of a wealthy merchant. From there he went from mercenary job to mercenary job. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Doesn't want to be a Junk Dealer and was forced into it by his family; and to unite with his sister

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Adventurer, Rich, Family. Occupation: Junk Dealer

Voice: Nasally tone

Attributes [hide]

Randal Staurheim, Male Human Fighter 3
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 14 (+2)16 (+3) 14 (+2)9 (-1)
Skills Acrobatics +3, Performance +1
Senses Passive Perception 12
Languages Common, Terran, Abyssal, Auran
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 16000 cp. Blue quartz (16 gp). Eye agate (16 gp). 1 Banded mail.


Social Check DCs


Gerard Marlowe, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He tends to wear a large brown jacket. Beneath his clothing is a huge mess of scar tissue. His auburn hair has been sun bleached extensively. He wears large thick round spectacles.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: Born to a pair of adventurers, Gerard grew up listening to his father's many stories. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He is searching for what he claims is his rightful reward.

Motivation: He is a bit of a kleptomaniac; and he wants to meet his childhood hero

Flaws: Ugly. Bonds: Slave, Immigrant, Adventurer, Family, Criminal record. Occupation: Bricklayer

Voice: Middle-eastern accent

Attributes [hide]

Gerard Marlowe, Male Human Fighter 3
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 12 (+1)12 (+1) 15 (+2)17 (+3)
Skills Religion +3
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Godfrey Royal, Male Human [Permalink]

Personal [hide]

Description: 5'9" and muscular, this western man wears a green tunic with yellow highlights, and long black pants that bunch up around his shoes. He has a very tight haircut. He is very pretty but has cold, dead eyes.

Personality: Overbrimming with self-confidence, Godfrey isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He wants nothing more than to rejoin the army; and nothing but the best is good enough for him

Ideals: Athletic, Impeccable, Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Military. Occupation: Masseuse

Voice: Booming voice

Attributes [hide]

Godfrey Royal, Male Human Fighter 3
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)17 (+3) 11 (+0)11 (+0)
Skills Insight +2, Survival +2
Senses Passive Perception 10
Languages Common, Draconic, Elven, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Gerald Everleigh, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he prefers to wear flannel. His silver hair is lengthy and is close to two feet long. His eyes are likewise brown. His teeth are white and perfect.

Personality: He is almost excessively polite to everyone, even when angry. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He became a Miller soon after.

Motivation: He is unsatisfied with his job; and sabotage a competitor

Ideals: Professionalism. Flaws: Shy, Disease. Bonds: Attractive, Job. Occupation: Miller

Voice: Old thin voice

Attributes [hide]

Gerald Everleigh, Male Human Fighter 3
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 15 (+2)8 (-1) 8 (-1)11 (+0)
Skills Acrobatics +2, Nature +1
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 300 gp. Moonstone (80 gp). White pearl (60 gp). Deep blue spinel (600 gp).


Social Check DCs

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