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NPC Generator

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Advanced [show]


Bertram Royston, Male Human [Permalink]

Personal [hide]

Description: He typically wears yellow cloth garments or leather armor. He carries a battered shortbow and tarnished shield as well. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: His tongue was cut out and he uses sign language. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born to a criminal king-pin and mafia family His mother was a soldier and died while he was still young. Bertram was left his mother's suit of armor and trained in its use and care. Recently he has begun working with bootleggers and crooks.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Military, Criminal record. Occupation: Spice Merchant

Voice: Uses sign language

Attributes [hide]

Bertram Royston, Male Human Fighter 4
Medium (6'5") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)13 (+1) 12 (+1)16 (+3)
Skills Arcana +3, Medicine +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Don Camden, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His skin is also unnaturally pale. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His face is covered beneath a completely black helmet.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: He was raised in a white middle class family as the only child. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Revenge; and he seems to be bored by most things

Ideals: Fighting. Flaws: Ugly, Mundane. Bonds: Enemies, Debt. Occupation: Barkeep

Voice: Soft and melodious

Attributes [hide]

Don Camden, Male Human Fighter 3
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 11 (+0)15 (+2) 11 (+0)15 (+2)
Skills Insight +2, Persuasion +4
Senses Passive Perception 10
Languages Common, Elven, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1900 sp.


Social Check DCs


Ernest Gentry, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a lot of dark rich colors, with gold accents, he is not a threatening figure. His hair is long and brown with streaks of black, and is pulled back with small red clips. His beard is black, braided, and well cared for. This blue eyed northerner is not easily forgotten.

Personality: He can speak with the recently deceased. He misses his home and complains about the freezing weather, even in summer.

History: He got into the Brewer business at a young age. In his 11th year, his parents were killed by a orcs raid, leaving Ernest alone in the world. After a stint in an orphanage, he was adopted. He was granted psionic powers by his dying brother.

Motivation: Someone believes him a fraud; and to be a marshal again

Ideals: Gifted. Bonds: Attractive, Immigrant, Job, Enemies. Occupation: Brewer

Voice: Strong lisp

Attributes [hide]

Ernest Gentry, Male Human Fighter 3
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 3 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 5 (-3)17 (+3) 12 (+1)11 (+0)
Skills Arcana +5, Nature +5
Senses Passive Perception 11
Languages Common, Elven, Orc, Terran
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 200 gp. 1 Bullseye lantern. 1 Silk rope. 1 Good lock.


Social Check DCs


Anselm Beitz, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is constantly adorned with expensive silk clothing, often dyed in bright brown and tan, and wears rings and necklaces with large, colorful gems. His hair is greying and his face has many wrinkles. His violet eyes peer out from beneath his top brown hat.

Personality: A skeptical and narcissistic man, Anselm's first love is himself. His second love is also himself. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born in the south. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He is searching for what he claims is his rightful reward.

Motivation: He desires power and/or immortality; and further expansion of business

Ideals: Impeccable. Bonds: Rich, Adventurer, Immigrant, Job. Occupation: Blacksmith

Voice: Breathy voice

Attributes [hide]

Anselm Beitz, Male Human Fighter 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 17 (+3)12 (+1) 11 (+0)10 (+0)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 300 gp.


Social Check DCs


Cory Breeden, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'6" and is a bit bulky. He is very muscular particularly in the legs. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His silver hair is smooth and relatively long. His blue eyes have a joyful gleam in them most of the time.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He plays an instrument quite well.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. Brilliant and gifted he never wanted to apply himself. He has worked as a Barrister like his father before him.

Motivation: To get a good night's sleep; and sabotage a competitor

Ideals: Joker, Artistic, Gifted. Flaws: Insomniac. Bonds: Job. Occupation: Barrister

Voice: Australian accent

Attributes [hide]

Cory Breeden, Male Human Fighter 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)9 (-1) 14 (+2)17 (+3)
Skills Acrobatics +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +4

Possessions: 13000 sp.


Social Check DCs

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