Adam Hartford, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a faded coat and loose pants complete with broad hat. He wears a broad hat to cover his moderate length black hair. His blue eyes peer out from beneath his broad tan hat.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: When he was but 4 years old his parents immigrated from the west. He was an apprentice working in his father's forge. He left for the west, certain he would find work there.
Motivation: Wants a kiss; and sabotage a competitor
Ideals: Justice. Flaws: Disease. Bonds: Immigrant, Job, Has a crush. Occupation: Bookbinder
Voice: Jamaican accent
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 15 (+2) | 14 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Celestial, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +2
Possessions: 300 gp. Azurite (5 gp).
Gerard Windsor, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He is dressed in a clean tan cloak covering his clean studded leather. His brown hair is smooth and relatively long. He wears large thick round spectacles.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is a ruthless business man, a trait he acquired from his father.
History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has been a successful dealer in antiques buying low and selling high.
Motivation: He is compelled to act according to his religious beliefs; and wants to have a good time and be beloved
Ideals: Optimist, Entrepeneur. Flaws: Ugly. Bonds: Religious, Enemies. Occupation: Sage
Voice: Farmer accent
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: Just what you see.
Bertram Abram, Male Human [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has a auburn handlebar mustache and slicked back auburn hair. This green eyed westerner is not easily forgotten.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He has a minor phobia of water and hates getting wet.
History: He was born in the west. He has chosen to use the inheritance that was left to him frivolously. He now spends his time doing works of charity.
Motivation: He's repulsed by the PC; and he is wracked by social anxiety
Ideals: Philantrophist. Flaws: Antagonistic, Fearful. Bonds: Rich, Immigrant. Occupation: Hunter
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 7 (-2) | 12 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3
Possessions: 100 gp. 1 Good lock. 1 Average lock. 1 Hourglass.
Dean Vance, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a tight fitting blue shirt and pants. His moppish golden hair is in a traditional bowl cut. He wears crescent spectacles with a black brim.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is lazy, self-centered, vain, and jealous.
History: A powerful necromancer made him what he is. As a young adult he joined a group advocating for an improvement in Human conditions. He now owns his own business.
Motivation: Wants to open a new tavern; and further expansion of business
Flaws: Selfish, Racist. Bonds: Immigrant, Job, Mentor. Occupation: Marshal
Voice: Nasally tone
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 12 (+1) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Ignan
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 100 gp.
Patrick Home, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears skinny pants and wears a grey and brown robe with the hood down. His silver hair is greying along the sides and has receded to reveal a widow's peak. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is used to getting what he wants. In part because he is a meticulous planner.
History: Patrick was raised in a hard working conservative environment. While studying, he fell in love. They married and had a daughter. He has set out to sabotage the competition.
Motivation: He's looking for his big break; and balancing his hectic life and new brewer responsibilities is difficult
Ideals: Justice, Professionalism. Bonds: Job, In love, Adventurer. Occupation: Brewer
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 15 (+2) | 15 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Gnome, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 100 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
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