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NPC Generator

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Advanced [show]


Adam Huxley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears suspenders and grey workpants. His shirt is brown, and he wears a heavy grey leather apron most of the time. His chestnut hair is slicked back into a classic pompadour. His brown eyes dart from person to person to random spaces in the air.

Personality: Always inclined to offer people food he seems plenty friendly. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born at the edge of vast desert. Adam liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc

Ideals: Philantrophist, Justice, Fighting. Flaws: Antagonistic. Bonds: Nature. Occupation: Shoemaker

Voice: Low rumbling, strings words together

Attributes [hide]

Adam Huxley, Male Human Fighter 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 8 (-1)13 (+1) 14 (+2)14 (+2)
Skills Animal Handling +4, Religion +3
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 16000 cp. Hematite (8 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Wymar Weld, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a white vest and prefers blue and yellow shirts. His boots appear to have been at one point steel toed but are quite worn down. His brown hair is singed and shortened. His otherwise smooth face is marked with small tiny scars.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is a font of random trivia from the lore and stories he has discovered

History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To share knowledge with the world.

Ideals: Logical. Flaws: Ugly, Depressed. Bonds: Religious, Mentor. Occupation: Barber

Voice: Smoker's lung

Attributes [hide]

Wymar Weld, Male Human Fighter 3
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)12 (+1) 16 (+3)12 (+1)
Skills Athletics +4, Survival +5
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +5

Possessions: 100 gp. Carved harp of exotic wood with ivory inlay and zircon gems (800 gp).


Social Check DCs


Ernest Gentry, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. His attire stands in sharp contrast to his trident, which is beautifully polished and possesses an ornate carving of a cross on it. His brown hair is braided into rings. He has gleaming, smiling green eyes.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He has a habit of throwing himself into exceedingly dangerous situations.

History: His parents moved while he was still in utero so he is the first generation to be born here. He moved from fad to fad and when he turned 15 he discovered music. He used his abilities to travel the world and help people.

Motivation: To prove his worth to the world; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Philantrophist, Artistic. Flaws: Antagonistic, Impulsive. Bonds: Poor, Immigrant. Occupation: Servant

Voice: Complex vocabulary, royal

Attributes [hide]

Ernest Gentry, Male Human Fighter 3
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 14 (+2)11 (+0) 15 (+2)10 (+0)
Skills Nature +2, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 17000 cp.


Social Check DCs


Gomory Altham, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears rags and sports a simple walking cane. His long golden hair is drawn into a two foot long braid. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born in the west, but his parents moved at a very young age to the east. When money was particularly tight he was walking through alleys when he overheard a Jeweler hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently the stress of being a Jeweler has made it difficult for him to sleep.

Motivation: Wants to open a new tavern.

Flaws: Selfish, Insomniac. Bonds: Poor, Job, Immigrant. Occupation: Jeweler

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Gomory Altham, Male Human Fighter 3
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 17 (+3)12 (+1) 11 (+0)13 (+1)
Skills Deception +3, Insight +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. A roughly beaten golden orb (90 gp). Solid gold idol (700 gp). 1 Masterwork Common Melee.


Social Check DCs


Trym Rylan, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his glaive with his veritable burlap sack of a shirt, and carries glaives. His golden hair and beard is wavy and long. His eyes, though not visible through his cowl, are blue.

Personality: Stoic and calm, he prefers to meditate than take action. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born in a small village he learned the ways of the warrior from his father. He worked as a nervous Blacksmith and found it very stressful. Since then, he has sought to make the best of life.

Motivation: Expand his business; and doesn't want to be a blacksmith and was forced into it by his family

Ideals: Fighting, Disciplined, Optimist. Bonds: Job, Family. Occupation: Blacksmith

Voice: Speaks in third person

Attributes [hide]

Trym Rylan, Male Human Fighter 4
Medium (5'6") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)17 (+3) 11 (+0)13 (+1)
Skills Persuasion +3, Stealth +2
Senses Passive Perception 10
Languages Common, Auran, Dwarven, Draconic
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 20 pp.


Social Check DCs

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