Nicholas Barton, Male Human [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. He has a slight overbite and is overall scrawny. He has done his best to style his golden hair to look like a famous performer. He has a tattooed face.
Personality: He never swears and excessively uses polite adverbs when speaking. The war was a terrible time for him, and Nicholas does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He got into the Bounty Hunter business at a young age. His first spouse was a Architect, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He now owns his own business.
Motivation: Wants to have a good time and be beloved; and he wants nothing more than to rejoin the army
Ideals: Optimist. Flaws: Depressed. Bonds: Poor, Military, Job, Family. Occupation: Bounty Hunter
Voice: Relaxed voice
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 12 (+1) | 12 (+1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 2500 sp.
Jocelyn Wentworth, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a beer of some kind. He wears a robe, a symbol of the sun god around his neck, and a mace on his belt, marred by beers. His brown hair is drawn into a tight pony tail with a rose scrunchie. His eyes are a pleasant amber.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is able to make almost anything out of random pieces of junk.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. After coming to the age of reason, Jocelyn took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted necromantic powers by his dying brother.
Motivation: He feels the way he acts is they only way to get by in the world; and he's looking for his big break
Ideals: Fighting, Joker, Gifted, Artistic. Flaws: Ugly. Occupation: Sage
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 12 (+1) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 2400 sp. Obsidian (4 gp). Tiger eye turquoise (4 gp).
John Melancon, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His black hair is styled in orderly dreadlocks. His gray unseeing eyes seem to look past you.
Personality: Aggressive, abrasive, and angry, John embodies much of what other species detest in the Humans. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: John hails from a village terrorized by illithids. At a young age his father died while driving off some illithids. His mother being the stubborn sort decided to stay and helped train him in greatsword use. He used his abilities to travel the world and help people.
Motivation: A deep hatred of illithids; and several ex partners dislike his way of doing things and want revenge
Ideals: Philantrophist, Fighting. Flaws: Disease, Antagonistic. Bonds: Enemies. Occupation: Barrister
Voice: Squeaky
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 10 (+0) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Ignan, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +3
Possessions: 200 gp. Solid gold idol (700 gp).
Percival Compton, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. With bright chestnut hair and a scraggly beard. He has hazel eyes.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Energy wise he seems alert and responsive.
History: Percival was born with his mother's beautiful face. From there he went from mercenary job to mercenary job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Several ex partners dislike his way of doing things and want revenge; and revenge
Ideals: Professionalism. Flaws: Shy. Bonds: Attractive, Adventurer, Enemies. Occupation: Fortune-teller
Voice: Strong lisp
Attributes [hide]
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 17 (+3) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Infernal, Draconic, Giant
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. Bloodstone (40 gp).
Bertram Westcott, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears baggy blue pantaloons and a black scarf. His small hat is riddled with cuts and holes. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He dislikes all the random violence that takes place in the east. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: The child of a Hunter, who enjoyed hunting, Bertram was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He loathes his own lifestyle.
Ideals: Pacifist, Opinionated. Flaws: Ugly, Depressed. Bonds: Nature. Occupation: Priest
Voice: Thin and wheezing
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 7 (-2) | 9 (-1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +5
Possessions: 300 gp.
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Their contribution stands as a beacon of hope for all adventurers!
