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Kody Fidget, Male Human [Permalink]

Personal [hide]

Description: He dresses in white turtlenecks beneath a grey coat with blue slacks. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is white and curly. He has gleaming, smiling amber eyes.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He was granted druidic powers by his dying sister.

Motivation: He's repulsed by the PC; and he is not mentally stable, and does not behave rationally

Ideals: Opinionated, Gifted. Flaws: Antagonistic. Bonds: Attractive. Occupation: Dyer

Voice: German accent

Attributes [hide]

Kody Fidget, Male Human Fighter 3
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)15 (+2) 13 (+1)8 (-1)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 11
Languages Common, Goblin, Giant
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


John Addington, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he usually wears his violet robe and has his hammer always slung over his shoulder. His head has been shaved. He tend to wears goggles to shield his eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His parents enrolled him in a Fighter school at a young age so that he could practice his psionic talents. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He wants nothing more than to rejoin the army; and he wants revenge against drow

Ideals: Gifted, Justice. Flaws: Ugly. Bonds: Military. Occupation: Mayor

Voice: High pitched and raspy

Attributes [hide]

John Addington, Male Human Fighter 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)14 (+2) 17 (+3)10 (+0)
Skills Acrobatics +4, Arcana +4
Senses Passive Perception 13
Languages Common, Orc, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4

Possessions: 300 gp. An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (50 gp). Solid gold idol (1200 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Cory Eastoft, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a grey armored body suit, with a simple brown line shooting up and back down. His auburn hair is cut jaggedly and amateurishly. He wears a mask on his face.

Personality: Cocky and sure of himself, he believes he is the best Animal Trainer born in the past three hundred years. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He helped his father out around the business and became quite the natural. He inherited the family business which he has now maintained for 8 years.

Motivation: Wants to work out more often.

Ideals: Athletic, Gifted, Fighting. Bonds: Job. Occupation: Animal Trainer

Voice: Low and grunting

Attributes [hide]

Cory Eastoft, Male Human Fighter 3
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 10 (+0)11 (+0) 16 (+3)6 (-2)
Skills History +2, Insight +5
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Kody Redfield, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He is typically in his Guard uniform. His white hair is braided into rings. He has hazel eyes and a black hat with a green feather.

Personality: He is business-like. He takes instructions and follows them to the letter. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Sold as a small child to a necromancer, Kody was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Guard work with an outfit from a few towns over. Guard work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Guard soon after.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Professionalism. Flaws: Ugly. Bonds: Job, Adventurer, Mentor. Occupation: Guard

Voice: Forgets to breathe while speaking

Attributes [hide]

Kody Redfield, Male Human Fighter 3
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 17 (+3)13 (+1) 11 (+0)13 (+1)
Skills Performance +3, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 1600 sp. 1 Silk rope. 1 Bullseye lantern. 1 Climber’s kit.


Social Check DCs


Ernest Harrington, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'5" and wears brown painted combat armor at almost all times. His left leg appears badly burned and disfigured. His red hair is greying along the sides and has receded to reveal a widow's peak. His eyes, though not visible through his cowl, are brown.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He feeds upon the attention of others.

History: He was born to a pair of big game hunters, but was frequently ill as a child. From his teen years he was always beautiful and desirable, so people have always doted on him. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ernest fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Disease. Bonds: Attractive. Occupation: Sage

Voice: Old thin voice

Attributes [hide]

Ernest Harrington, Male Human Fighter 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 10 (+0)14 (+2) 6 (-2)13 (+1)
Skills Investigation +4, Perception +0
Senses Passive Perception 10
Languages Common, Abyssal, Celestial
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs

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