Ernest Stapleton, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His black hair, when down, is lengthy. His eyes are blue and beady.
Personality: He is a Cartwright first and foremost. He believes firmly that knowledge should be universal. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He got into the Cartwright business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He's also a talented Navigator, but doesn't like to broadcast it.
Motivation: Wants to open a new tavern; and expand his business
Ideals: Fighting, Athletic. Flaws: Ugly. Bonds: Job. Occupation: Cartwright
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 14
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 13 (+1) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4
Possessions: 100 gp.
Wymar Tindall, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His auburn hair is lengthy. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. As long as the job gets done he does not care how it got done.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Wymar took refuge in the ruined castle and found the beat up bow and armor he uses now. He bought a bow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: His relatives are trying to arrange a marriage.
Ideals: Professionalism, Gifted. Bonds: Attractive, Family, Nature. Occupation: Bounty Hunter
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 4 (-3) | 5 (-3) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: Sard (60 gp). Blue quartz (11 gp). Iolite (60 gp).
Roger Windsor, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He likes to wear white tank tops with blue pants. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are likewise violet. His teeth are white and perfect.
Personality: He is irascible and easily irritated. He receives visions of the future at random moments
History: He was born at the edge of vast forest. He went to a religious school and was inspired by the priests there in charitable deeds. He bought a falchion and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He's repulsed by the PC; and he is compelled to act according to his religious beliefs
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Nature, Religious. Occupation: Bellfounder
Voice: Dutch accent
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 7 (-2) | 16 (+3) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnoll, Orc, Infernal
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Chad Pinkerton, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'2" and is well dressed, constantly wearing a green suit, blue shirt, and violet tie. He has dyed his greying blonde hair a little too much giving a sharp blonde color. He wears crescent spectacles with a black brim.
Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born at the edge of vast island. Like his father and his brother before him, after school he went straight into learning to become a Animal Trainer. He now owns his own business.
Motivation: Sabotage a competitor.
Ideals: Joker. Bonds: Attractive, Nature, Job. Occupation: Animal Trainer
Voice: Posh accent
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 21 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 9 (-1) | 14 (+2) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Goblin, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 300 gp.
Patrick Stanton, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears dull blue sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed axe, just in case. He has done his best to style his white hair to look like a famous performer. He wears large thick round spectacles.
Personality: He never swears and excessively uses polite adverbs when speaking. Patrick is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He has been saving his money to try and buy his sister's freedom.
Motivation: Find a way to reverse the transformation of his sister; and he's attracted to the pc
Ideals: Optimist, Artistic. Bonds: Family, Debt, Has a crush. Occupation: Knight
Voice: High pitched, excited
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Terran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 100 gp.
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Their contribution stands as a beacon of hope for all adventurers!