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Advanced [show]


Justin Ryland, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has styled his red hair well, parting it to the right. His violet eyes have a joyful gleam in them most of the time.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born several months after his father was called into army service. His first spouse was a Banker, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.

Motivation: He doesn't get along with people that don't share his tastes; and regain custody of his daughter

Ideals: Extrovert, Impeccable. Bonds: Guardian, Military, Family. Occupation: Merchant

Voice: Russian accent

Attributes [hide]

Justin Ryland, Male Human Fighter 4
Medium (6'4") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 8 (-1)17 (+3) 13 (+1)8 (-1)
Skills Nature +5, Religion +5
Senses Passive Perception 11
Languages Common, Ignan, Draconic, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: Malachite (11 gp). Aquamarine (1000 gp). Amber (140 gp). Obsidian (11 gp). 1 Minor magic item.


Social Check DCs


Ralf Blackwood, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears skinny pants and wears a brown and blue robe with the hood down. He is tall, broad shouldered and powerfully built. His chestnut hair has been sun bleached extensively. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Ralf hails from a village terrorized by brigands. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Ralf grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Ralf. He has been saving his money to try and buy his sister's freedom.

Motivation: To end his boredom; and a deep hatred of brigands

Flaws: Cynical, Mundane. Bonds: Criminal record, Enemies, Family. Occupation: Crown-heir

Voice: Dark and ominous

Attributes [hide]

Ralf Blackwood, Male Human Fighter 3
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 11 (+0)11 (+0) 10 (+0)12 (+1)
Skills Insight +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp. Silver-plated steel longsword with jet jewel in hilt (800 gp). Eyepatch with mock eye of sapphire and moonstone (500 gp).


Social Check DCs


Ernest Wheatley, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears clothing that is held on in multiple layers but all of it is in poor condition. His hair is short and red. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He is overprotective of those who hire his services. A true patriot, Ernest would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. When money was particularly tight he was walking through alleys when he overheard a Jeweler hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To get a good night's sleep; and he wants nothing more than to rejoin the army

Flaws: Disease, Insomniac. Bonds: Poor, Guardian, Military. Occupation: Jeweler

Voice: Sleepy voice

Attributes [hide]

Ernest Wheatley, Male Human Fighter 3
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)16 (+3) 12 (+1)10 (+0)
Skills Intimidation +2, Medicine +3
Senses Passive Perception 11
Languages Common, Ignan, Gnoll, Halfling
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2900 sp. Red garnet (100 gp). Jet (100 gp). 1 Thunderstones. 4 Tanglefoot bags.


Social Check DCs


Gerard Altham, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a grey cloak and cross-gartered black stockings, and is pretty ugly. His long chestnut hair reaches down to his waist. He has several tiny sapphire earrings on each ear.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born to a criminal king-pin and mafia family He struck it rich when he found rare goods in large quantities. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Justice. Flaws: Ugly, Insomniac. Bonds: Rich, Criminal record. Occupation: Layabout

Voice: Scratchy, weak

Attributes [hide]

Gerard Altham, Male Human Fighter 3
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 13 (+1)16 (+3) 12 (+1)11 (+0)
Skills Stealth +4, Survival +3
Senses Passive Perception 11
Languages Common, Goblin, Sylvan, Orc
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. 1 Chain shirt.


Social Check DCs


Gerard Halsey, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man dresses well, wearing grey shirts, loose pants, and blazers most of the time. He sports a flattop hair cut. His half smiles and amber eyes are beguiling and draw you in.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is obsessed with his god.

History: The child of a Bellfounder, who enjoyed hunting, Gerard was taken on many hunting expeditions. He struck it rich when he found rare goods in large quantities. Due to his spouse's obsession with being a Bellfounder they were divorced and he won custody of their daughter. He worked as a Masseuse, and he later adopted a second daughter.

Motivation: An old rival family wants him found; and doesn't want to be a masseuse and was forced into it by his family

Bonds: Attractive, Family, Religious, Nature, Rich. Occupation: Masseuse

Voice: Cold and demanding tone

Attributes [hide]

Gerard Halsey, Male Human Fighter 3
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 12 (+1)14 (+2) 12 (+1)6 (-2)
Skills Arcana +4, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Gnome
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs

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