Shane Royal, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears skinny pants and wears a red and pastel robe with the hood down. His moppish blonde hair is in a traditional bowl cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.
History: He was born the only child of a wealthy merchant. His first spouse was a Cook, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: His relatives are trying to arrange a marriage; and retire the richest man in the south
Ideals: Optimist, Artistic, Entrepeneur. Flaws: Insomniac. Bonds: Family. Occupation: Spice Merchant
Voice: Rolls R's
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 13 (+1) | 18 (+4) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +6
Possessions: 44000 sp. 1 Antitoxin.
Nicholas Abram, Male Human [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He carries with him a set of nunchakus, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His red hair is smooth and relatively long. His thin eyebrows rest above his beady amber eyes.
Personality: He dislikes all the random violence that takes place in the east. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: The child of eastern immigrants he idolized his mother. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Nicholas's homeland. Nicholas decided to take the middle way and become a bodyguard. He left for the east, certain he would find work there.
Motivation: He's looking for his big break.
Ideals: Fighting, Pacifist. Flaws: Ugly. Bonds: Adventurer, Immigrant. Occupation: Miner
Voice: Squeaky
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 41 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 14 (+2) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 500 gp. Moonstone (50 gp). Alexandrite (1200 gp). Blue sapphire (700 gp). Aquamarine (1200 gp). 1 Chain shirt. 1 Chain shirt. 1 Darkwood Buckler.
Gilbert Darlington, Male Human [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. He has relatively light skin and is very physically imposing due to his abundance of muscles. His hair is long and blonde with streaks of white, and is pulled back with small tan clips. His beard is white, braided, and well cared for. His eyes, though not visible through his cowl, are green.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He believes the world needs to unite to get rid of illithids once and for all.
History: Gilbert was born in the east. At a young age he loved to build and create. When money was particularly tight he was walking through alleys when he overheard a Merchant hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He hasn't been sleeping well lately.
Motivation: Many illithids want him driven away.
Ideals: Persistence. Flaws: Cynical, Insomniac. Bonds: Poor, Enemies. Occupation: Merchant
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 16 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Terran, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3
Possessions: 10 pp. 1 Masterwork manacles. 1 Magnifying glass. 1 Silver holy symbol.
Clerebold Tenley, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears baggy grey pantaloons and a green scarf, and a wedding ring on his right hand. His silver hair is cut short. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: Clerebold is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. The war was a terrible time for him, and Clerebold does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: A powerful slaver made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: He wants nothing more than to rejoin the army; and he feels kind of lost in life
Ideals: Extrovert. Flaws: Depressed. Bonds: In love, Military, Mentor. Occupation: Bricklayer
Voice: Smooth and feminine
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 17 (+3) | 15 (+2) | 4 (-3) | 14 (+2) |
Senses Passive Perception 7
Languages Common, Gnoll, Celestial
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 200 gp.
Clerebold Barton, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and has the majority of his body covered in plate. He sports a flattop hair cut. His skin is flawless and his blue eyes scan people very quickly.
Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He believes the world needs to unite to get rid of gnolls once and for all.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Through the years after Clerebold was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Clerebold's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: A deep hatred of gnolls; and revenge
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Enemies. Occupation: Scribe
Voice: Strong lisp
Attributes [hide]
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 7 (-2) | 13 (+1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 14000 cp. Silver chalice with lapis lazuli gems (130 gp). Ceremonial electrum dagger with a star ruby in the pommel (800 gp). Brass mug with jade inlays (400 gp). 1 Masterwork Light steel shield. 1 Masterwork Light steel shield.
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