Guy Garfield, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'7". He wears a white shirt with thin grey vertical stripes and blue pants. He sports a long white beard, and similarly colored long hair. His eyes are blue and beady.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was born blind and as such lacked many opportunities for work. His childhood dream was to be a Hunter, but he was a colossal failure. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Wants to open a new tavern; and he is unsatisfied with his job
Ideals: Logical. Flaws: Ugly, Disease. Bonds: Job, Adventurer. Occupation: Map Maker
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 10 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. Jade (90 gp). Pink pearl (90 gp). Banded agate (6 gp). 1 Chain shirt. 1 Half-Plate. 1 Banded mail.
Raymond Hadley, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a simple black robe with brown stripes complete with hood. His hair is chestnut and curly. His eyes are violet.
Personality: He is very quiet and rarely speaks above a whisper. He is lazy and tries to find solutions quickly.
History: He was born to a criminal king-pin and mafia family His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. After months of barely getting by, Raymond managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: To prove his worth to the world; and money/treasure
Flaws: Shy, Lazy, Impulsive. Bonds: Criminal record, Rich. Occupation: Mayor
Voice: Eastern European accent
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 9 (-1) | 7 (-2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
Patrick Merton, Male Human [Permalink]
Personal [hide]
Description: This man is renowned for his bright black suits and hats. He has a penchant for wearing a ring with an oversized aquamarine on his left hand. His black hair is slicked back into a classic pompadour. He wears crescent spectacles with a black brim.
Personality: He will rave to anyone who will listen. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Patrick was born the youngest of three triplets. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He now mingles about in high society.
Motivation: Human compassion; and he has passion for adventuring and risk
Ideals: Joker. Flaws: Insane, Racist. Bonds: Rich, Family, Adventurer. Occupation: Shepherd
Voice: Slow speaker
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 7 (-2) | 14 (+2) | 8 (-1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 300 gp.
Frederick Woods, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He is tall, broad shouldered and powerfully built. His white hair is drawn into a tight pony tail with a clover scrunchie. He wears an eyepatch.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A freak accident while working with his Jeweler father left him crippled. Due to his spouse's obsession with being a Jeweler they were divorced and he won custody of their daughter. He worked as a Spice Merchant, and he later adopted a second daughter.
Motivation: Wants to raise his children well; and to reunite with his absent father
Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Poor, Family. Occupation: Spice Merchant
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 10 (+0) | 8 (-1) | 6 (-2) | 18 (+4) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +6
Possessions: Just what you see.
Thomas Wilberforce, Male Human [Permalink]
Personal [hide]
Description: He wears a tan shirt, with a violet mid length shorts with violet tights and flats, usually wearing a coat over them, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'10" when asserting himself. He wears a colorful flower in his silver hair. He has violet eyes and a tan hat with a violet feather.
Personality: He is very quiet and rarely speaks above a whisper. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born on a small isolated farm. From his teen years he was always beautiful and desirable, so people have always doted on him. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: An old rival family wants him found.
Flaws: Shy. Bonds: Attractive, Rich, Nature, Family. Occupation: Locksmith
Voice: Sore throat, cough
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 10 (+0) | 16 (+3) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Goblin, Giant, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. 1 Masterwork Heavy steel shield. 1 Breastplate.
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Their contribution stands as a beacon of hope for all adventurers!