Gunter Wharton, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair is short and brown. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Gunter is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He was born in the north, but his parents moved at a very young age to the east. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: To get a good night's sleep.
Ideals: Entrepeneur. Flaws: Insomniac. Bonds: Rich, Nature, Family, Immigrant. Occupation: Farmer
Voice: Aggressive tone
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 13 (+1) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 200 gp. Silver pearl (50 gp). 1 Minor magic item.
Randal Ogden, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a fancy tan suit. His auburn hair is styled in orderly dreadlocks. He has gleaming, smiling amber eyes.
Personality: Cocky and sure of himself, he believes he is the best Brewer born in the past three hundred years. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Brewer work with an outfit from a few towns over. Brewer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Brewer job and began his own company from there.
Motivation: He loathes his own lifestyle; and obtaining odd cultural human artifacts is his passion
Ideals: Gifted. Flaws: Depressed. Bonds: Attractive, Job, Adventurer. Occupation: Brewer
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 13 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1400 sp.
Cory Beckwith, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His hair is long and silver with streaks of black, and is pulled back with small white clips. His beard is black, braided, and well cared for. His eyes are hazel and beady.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He cannot resist a sob story and will often dote over anyone who has one.
History: Cory was born the youngest of three triplets. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Find a way to reverse the transformation of his sister; and doesn't want to be a unemployed and was forced into it by his family
Ideals: Athletic, Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Family. Occupation: Unemployed
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 21 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 8 (-1) | 12 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 300 gp. Coral (90 gp). 1 Minor magic item.
Guy Hayley, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He dresses like a well dressed Knight does. His brown hair is smooth and relatively long. He wears a mask on his face.
Personality: He is fixated on the number 58. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born in the west, but his parents moved at a very young age to the north. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Knight. He has been saving his money to try and buy his sister's freedom.
Motivation: To be a Weaver again.
Flaws: Ugly, Insane. Bonds: Job, Family, Immigrant. Occupation: Knight
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 9 (-1) | 7 (-2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 600 gp.
Cory Astley, Male Human [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears a grey cloak and cross-gartered white stockings. His long chestnut hair reaches down to his waist. His eyes are hazel and catlike.
Personality: He is almost excessively polite to everyone, even when angry. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was raised in a plains tribe. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: His relatives are trying to arrange a marriage; and wants to raise his children well
Flaws: Shy, Impulsive. Bonds: Nature, Family. Occupation: Architect
Voice: Sensual and smooth
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 15 (+2) | 6 (-2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 1 Minor magic item.
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