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NPC Generator

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Advanced [show]


Diggory Alston, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a simple tan robe with green stripes complete with hood. His brown hair is smooth and relatively long. His ears are large.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Gifted from a young age, Diggory studied abroad. He struck it rich when he found rare goods in large quantities. He was granted psionic powers by his dying sister.

Motivation: To end his boredom; and he seems to be bored by most things

Ideals: Gifted, Entrepeneur. Flaws: Ugly, Mundane. Bonds: Rich. Occupation: Carpenter

Voice: Irish accent

Attributes [hide]

Diggory Alston, Male Human Fighter 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)6 (-2) 12 (+1)16 (+3) 11 (+0)10 (+0)
Skills Acrobatics +0, Medicine +2
Senses Passive Perception 10
Languages Common, Giant, Ignan, Undercommon
Attacks Melee +1 / 1d10-1, Ranged +0 / 1d10-2, Grapple +2

Possessions: 500 gp.


Social Check DCs


Adelard Rodney, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a blue and yellow robe with the hood down, and he perpetually has his spear ready. His red hair has been sun bleached extensively. He is baby faced.

Personality: He is business-like. He takes instructions and follows them to the letter. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born in the west his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Locksmith hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is currently in port desperately looking for someone to get him out; and he's repulsed by the pc

Ideals: Fighting, Professionalism. Flaws: Antagonistic. Bonds: Poor, Slave. Occupation: Locksmith

Voice: Ums and uhs a lot

Attributes [hide]

Adelard Rodney, Male Human Fighter 3
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 8 (-1)13 (+1) 15 (+2)9 (-1)
Skills Medicine +4, Stealth +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Richard Cotton, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a simple burlap shirt and baggy pants. He conceals his lance with his veritable burlap sack of a shirt. He keeps his long black hair kept up in a rat tail. His eyes are likewise green. His teeth are white and perfect.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His first spouse was a Guard, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been saving his money to try and buy his sister's freedom.

Motivation: Marry his sister to traveling adventurers; and wants to raise his children well

Flaws: Shy, Mundane. Bonds: Poor, Attractive, Family. Occupation: Tailor

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Richard Cotton, Male Human Fighter 5
Medium (5'9") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)13 (+1) 13 (+1)15 (+2)
Skills Deception +5, Perception +4
Senses Passive Perception 14
Languages Common, Celestial
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Trym Tickle, Male Human [Permalink]

Personal [hide]

Description: He usually wears his black robe and has his sickle always slung over his shoulder. His red hair is braided into rings. His eyes, though not visible through his cowl, are hazel.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is frequently practicing swordplay.

History: Trym hails from a village terrorized by brigands. When Trym reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Balancing his hectic life and new Miller responsibilities is difficult; and a need for knowledge about a nearby landmark

Ideals: Impeccable. Bonds: Military, Enemies, Adventurer, Job. Occupation: Miller

Voice: Indian accent

Attributes [hide]

Trym Tickle, Male Human Fighter 3
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 15 (+2)14 (+2) 15 (+2)9 (-1)
Skills Performance +1, Persuasion +1
Senses Passive Perception 12
Languages Common, Orc, Elven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Drogo Hampton, Male Human [Permalink]

Personal [hide]

Description: He wears green painted combat armor at almost all times, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'8" when asserting himself. His hair is silver and curly. His eyes are green and catlike.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is skeptical of what others tell him and is slow to trust.

History: Born to a Guard, his mother struggled to pay the bills. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Shy, Racist. Bonds: Poor. Occupation: Fletcher

Voice: Hissing voice

Attributes [hide]

Drogo Hampton, Male Human Fighter 3
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 13 (+1)11 (+0) 8 (-1)13 (+1)
Skills Animal Handling +1, Deception +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 3000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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