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Advanced [show]


Bernard Mitchell, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He wears a black shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. Beneath his clothing is a huge mess of scar tissue. His white hair is lengthy and is close to two feet long. His half smiles and brown eyes are beguiling and draw you in.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He uses divination through singing.

History: Bernard hails from a village terrorized by drow. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. Days after completing his studies, news broke out that his hometown was attacked by drow. Bernard was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.

Motivation: A deep hatred of drow.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Slave, Attractive, Enemies. Occupation: Barkeep

Voice: Sleepy voice

Attributes [hide]

Bernard Mitchell, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 10 (+0)11 (+0) 10 (+0)15 (+2)
Skills Intimidation +4
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 200 gp. 3 Alchemist’s fire. 1 Holy water. 1 Everburning torch.


Social Check DCs


Simon Brownrigg, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a tight fitting white shirt and pants. His hair is long and silver with streaks of chestnut, and is pulled back with small white clips. His beard is chestnut, braided, and well cared for. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He has always had a great fascination with Human culture. He believes the world needs to unite to get rid of drow once and for all.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Miller arts, while his father instructed him in etiquette, music and courtly manner. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Days after completing his studies, news broke out that his hometown was attacked by drow. Simon was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it.

Flaws: Ugly, Racist. Bonds: Enemies, Rich, Job. Occupation: Miller

Voice: Soft and melodious

Attributes [hide]

Simon Brownrigg, Male Human Fighter 4
Medium (5'4") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 8 (-1)13 (+1) 12 (+1)14 (+2)
Skills Intimidation +4, Religion +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 200 gp. Moss agate (8 gp). Red spinel (40 gp). Rock crystal (60 gp). Tiger eye turquoise (8 gp). 1 Minor magic item.


Social Check DCs


Trym Winterbourne, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a green vest and prefers black and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a long chestnut beard with little hanging trinkets. He wears crescent spectacles with a black brim.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. At a young age his father died while driving off some drow. His mother being the stubborn sort decided to stay and helped train him in scimitar use. Days after completing his studies, news broke out that his hometown was attacked by drow. Trym was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.

Motivation: He wants revenge against drow; and many drow want him driven away

Ideals: Joker, Fighting. Flaws: Ugly, Mundane. Bonds: Enemies. Occupation: Tanner

Voice: Spanish accent

Attributes [hide]

Trym Winterbourne, Male Human Fighter 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 13 (+1)14 (+2) 11 (+0)16 (+3)
Skills Perception +2, Performance +5
Senses Passive Perception 15
Languages Common, Dwarven, Goblin
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 600 gp.


Social Check DCs


Peter Myerscough, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is dressed in a clean black cloak covering his clean studded leather. His brown hair is greasy and uncared for. His violet eyes dart from person to person.

Personality: He loves telling others what to do and how they should feel about things. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is terrified, and will act out of fear; and he has a rivalry with the church that dominates his actions

Ideals: Opinionated. Flaws: Ugly, Fearful. Bonds: Religious, Military. Occupation: Mayor

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Peter Myerscough, Male Human Fighter 4
Medium (6'5") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 13 (+1)9 (-1) 10 (+0)14 (+2)
Skills Nature +1, Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 17000 sp. Coral (40 gp). Jade (40 gp). Star ruby (900 gp). 1 Healer’s kit. 1 Masterwork Artisan’s tools.


Social Check DCs


Richard Carlisle, Male Human [Permalink]

Personal [hide]

Description: He wears a brown shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. He carries a battered glaive and tarnished halberd as well. He has styled his silver hair well, parting it to the right. His blue eyes are passionate and lively.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has money and likes to spend it; and he's repulsed by the pc

Ideals: Fighting. Flaws: Antagonistic, Ugly. Bonds: Military, Rich. Occupation: Dilettante

Voice: Tuts and clicks tongue

Attributes [hide]

Richard Carlisle, Male Human Fighter 3
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 8
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)7 (-2) 14 (+2)13 (+1) 10 (+0)11 (+0)
Skills Insight +2, Intimidation +2
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3

Possessions: 200 gp.


Social Check DCs

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