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NPC Generator

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Advanced [show]


Charles Barclay, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'10". He does not wear sleeves and tends to eschew shirts when he can avoid it, and his gloved hand is found clutching a greatsword. He wears a broad hat to hide his balding. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: Charles is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born at the edge of vast plains. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He's looking for his big break; and he wants to meet his childhood hero

Ideals: Extrovert, Gifted. Bonds: Attractive, Adventurer, Nature. Occupation: Server

Voice: Deep voice with rolling R's

Attributes [hide]

Charles Barclay, Male Human Fighter 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 6 (-2)15 (+2) 12 (+1)15 (+2)
Skills Medicine +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Auran, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 22000 cp. Golden yellow topaz (700 gp). 1 Minor magic item.


Social Check DCs


Henry Tickle, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is generally shirtless and showing off his tattooed chest. His black hair, when down, is lengthy. His green eyes peer out from beneath his feathered blue hat.

Personality: He is almost excessively polite to everyone, even when angry. When he's not drinking or sleeping the drinks off, he's doing music.

History: He comes from a rich southern family. His mother was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world

Ideals: Artistic, Persistence, Impeccable. Flaws: Shy. Bonds: Attractive, Rich. Occupation: Body Guard

Voice: Boston accent

Attributes [hide]

Henry Tickle, Male Human Fighter 3
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)9 (-1) 11 (+0)16 (+3)
Skills Acrobatics +4, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Norman Ramsey, Male Human [Permalink]

Personal [hide]

Description: He likes to wear yellow tank tops with violet pants. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He sports a long brown beard, and similarly colored long hair. His violet eyes peer out from beneath his feathered yellow hat.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Norman was born with his mother's beautiful face. When Norman reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Since then, he has sought to make the best of life.

Motivation: Human compassion; and nothing but the best is good enough for him

Ideals: Optimist, Impeccable. Flaws: Racist. Bonds: Attractive, Military. Occupation: Banker

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Norman Ramsey, Male Human Fighter 3
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 15 (+2)14 (+2) 14 (+2)9 (-1)
Skills Insight +4, Religion +4
Senses Passive Perception 12
Languages Common, Abyssal, Giant
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 1500 sp.


Social Check DCs


Arnold Dumph, Male Human [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft black waves gently in the breeze. With bright red hair and a scraggly beard. His eyes are brown and he is always smoking a pipe.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Arnold abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now mingles about in high society.

Motivation: Wants his loneliness to end.

Flaws: Cynical. Bonds: Rich, Has a crush, Adventurer, Slave. Occupation: Scribe

Voice: Uses sign language

Attributes [hide]

Arnold Dumph, Male Human Fighter 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 13 (+1)12 (+1) 13 (+1)9 (-1)
Skills Nature +3, Religion +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Miles Appleton, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He sports green clothing, slightly heavier than average wear. His golden hair is slicked back into a classic pompadour. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is obsessed with a lost civilization.

History: Miles lived on a farm with his father, near the main road leading to a nearby town. Miles liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He's also a talented Hunter, but doesn't like to broadcast it.

Motivation: Sabotage a competitor.

Flaws: Ugly. Bonds: Family, Adventurer, Nature, Job. Occupation: Crown-heir

Voice: Irish accent

Attributes [hide]

Miles Appleton, Male Human Fighter 3
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)9 (-1) 8 (-1)16 (+3)
Skills Intimidation +5
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs

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