Miles Dalton, Male Human [Permalink]
Personal [hide]
Description: A 5'0" western man, he very much looks the part of a Map Maker. His hair is chestnut, silky, and of moderate length. He wears large thick round spectacles.
Personality: Stoic and calm, he prefers to meditate than take action. He is obsessed with a lost civilization.
History: He was raised in a island tribe. From his teen years he was always beautiful and desirable, so people have always doted on him. He ran away from his former home and has been making his living as a Map Maker for the past few years.
Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark
Ideals: Disciplined. Bonds: Job, Attractive, Adventurer, Nature. Occupation: Map Maker
Voice: Sleepy voice
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 6 (-2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Drogo Tatum, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male wears a white shirt with thin tan vertical stripes and grey pants. He is tall, broad shouldered and powerfully built. His auburn hair is drawn into a tight pony tail with a rose scrunchie. He has violet eyes and a white hat with a tan feather.
Personality: Drogo speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: His parents moved while he was still in utero so he is the first generation to be born here. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Since then, he has sought to make the best of life.
Motivation: He feels kind of lost in life; and wants to have a good time and be beloved
Ideals: Impeccable, Optimist. Flaws: Depressed. Bonds: Immigrant, Mentor. Occupation: Navigator
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 13 (+1) | 11 (+0) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 1 Half-Plate.
Chad Sheldon, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a large violet jacket. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has a small bristly mustache and wavy blonde hair. He wears large thick round spectacles.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is obsessed with his god.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He struck it rich when he found rare goods in large quantities. After months of barely getting by, Chad managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: He is content; and a rival would like him out of the picture
Ideals: Philantrophist. Flaws: Antagonistic, Mundane. Bonds: Religious, Rich, Criminal record. Occupation: Fletcher
Voice: Breathy voice
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 11 (+0) | 8 (-1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 300 gp. 1 Minor magic item.
Simon Blakeley, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears tight fighting clothing, which leaves very little to the imagination. His auburn hair is slicked back into a classic pompadour. His otherwise smooth face is marked with small tiny scars.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He never wears the same outfit twice, unless he absolutely has to.
History: Sold as a small child to a wizard, Simon was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has never given up on his dancing dream.
Motivation: Nothing but the best is good enough for him; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Impeccable, Artistic. Flaws: Racist. Bonds: Mentor. Occupation: Seamstress
Voice: Hollow voice
Attributes [hide]
Medium (5'10") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 16 (+3) | 16 (+3) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Auran, Goblin
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 34000 sp. 1 Minor magic item.
Arnold Bentham, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he is wearing a long, black cloak. His auburn hair, when down, is lengthy. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. The war was a terrible time for him, and Arnold does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Arnold lived on a farm with his father, near the main road leading to a nearby town. His childhood dream was to be a Crown-heir, but he was a colossal failure. He tends to his Shoemaker job now, and dutifully fulfills any obligations he has.
Motivation: Someone believes him a fraud; and marry his sister to traveling adventurers
Flaws: Depressed. Bonds: Attractive, Military, Family, Job, Enemies. Occupation: Shoemaker
Voice: pre-pubescent
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 17 (+3) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Undercommon, Orc, Infernal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 1600 sp.
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Their contribution stands as a beacon of hope for all adventurers!
