Gomory Marleigh, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man is well dressed, but even with his fine clothing he looks run-down and is in decent physical shape. His hair, while still mostly auburn, has prominent grey streaks. His skin is flawless and his green eyes scan people very quickly.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He dropped out of school before completing his studies. He now owns his own business.
Motivation: Expand his business.
Ideals: Artistic, Logical. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Stylist
Voice: Stutters
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 13 (+1) | 14 (+2) | 12 (+1) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Auran, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 200 gp. 1 Darkwood Shield.
Gerard Hayden, Male Human [Permalink]
Personal [hide]
Description: He wears a pastel Stetson hat and pastel clothes. He is physically well-built. His head has been shaved. His thin eyebrows rest above his beady green eyes.
Personality: He likes to make people angry or surprised. He is obsessed with finding treasure.
History: A powerful brothel owner made him what he is. Through the years after Gerard was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Gerard's father didn't care for him much, and the feeling was mutual. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: Doesn't want to be a Priest and was forced into it by his family; and obtaining odd cultural human artifacts is his passion
Flaws: Ugly, Antagonistic, Disease. Bonds: Adventurer, Mentor, Family. Occupation: Priest
Voice: Slow speaker
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 15 (+2) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 800 sp. Solid gold idol (300 gp).
Gomory Dudley, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man is wearing colorful clothing, dressed as a Priest. He sports a long auburn beard, and similarly colored long hair. His thin eyebrows rest above his beady blue eyes.
Personality: Abrasive and pushy, he has a hard time making friends. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: He was born to a criminal king-pin and mafia family His father was a mechanic, and taught him how to fix just about anything. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He is terrified, and will act out of fear; and he has comitted a past crime that haunts him to this day
Ideals: Persistence. Flaws: Ugly, Antagonistic, Fearful. Bonds: Criminal record, Adventurer. Occupation: Priest
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 9 (-1) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 10 pp. 1 Half-Plate. 1 Banded mail.
Randal Lindsay, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His red hair is still thick. His eyes, though not visible through his cowl, are violet.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Born in a small village he learned the ways of the warrior from his mother. A few years later when the south was not economically sound they moved to his current location. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Randal fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to open a new tavern.
Ideals: Fighting. Flaws: Ugly, Insomniac. Bonds: Rich, Job, Immigrant. Occupation: Mortician
Voice: Posh accent
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 9 (-1) | 11 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 15000 cp. Eye agate (6 gp). Moonstone (70 gp). Fiery yellow corundum (700 gp).
Norman Hale, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears rags and sports a simple walking cane. His head has been shaved. He wears large thick round spectacles.
Personality: Norman is depressed about a lot of things. He tends to be a nihilist. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born the only child of a wealthy merchant. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting giants, the young Norman began to lead the lost caravan. Days after completing his studies, news broke out that his hometown was attacked by giants. Norman was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.
Motivation: He wants revenge against giants; and revenge
Ideals: Logical, Entrepeneur. Flaws: Ugly, Depressed. Bonds: Poor, Enemies. Occupation: Priest
Voice: French accent
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 6 (-2) | 11 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: Coral (60 gp). 1 Darkwood Buckler. 1 Chain shirt.
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