Gilbert Blankley, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male is wearing a long, brown cloak. He is tall, broad shouldered and powerfully built. His hair is cut close to his head. His skin is flawless and his green eyes scan people very quickly.
Personality: He snorts whenever he laughs or is feeling confident. Gilbert enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: The child of a Sculptor, who enjoyed hunting, Gilbert was taken on many hunting expeditions. Over the years he perfected his riding and shooting skills. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new fortune-teller responsibilities is difficult
Ideals: Logical. Flaws: Hedonist. Bonds: Attractive, Nature, Job. Occupation: Fortune-teller
Voice: Low range voice
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 15 (+2) | 16 (+3) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Dwarven, Terran, Elven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 80 pp. 1 Masterwork manacles. 1 Magnifying glass. 1 Crowbar.
Hubert Blyth, Male Human [Permalink]
Personal [hide]
Description: He wears professional attire. His silver hair is thinning but still full. His skin is flawless and his violet eyes scan people very quickly.
Personality: He is fixated on the number 7. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born in a small desert village. He was an apprentice working in his mother's forge. He bought a monstrous two handed axe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to open a new tavern; and he is not mentally stable, and does not behave rationally
Ideals: Entrepeneur. Flaws: Insane. Bonds: Attractive, Nature, Job. Occupation: Painter
Voice: Rolls R's
Attributes [hide]
Medium (6'3") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 13 (+1) | 11 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 400 gp. Eye agate (11 gp). Tiger eye turquoise (11 gp). Jet (100 gp). 1 Half-Plate. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.
Simon Stafford, Male Human [Permalink]
Personal [hide]
Description: This man wears a violet tunic with brown highlights, and long grey pants that bunch up around his shoes, and sports empty pouches on his belt. His golden hair and beard is wavy and long. He wears an eyepatch.
Personality: Always inclined to offer people food he seems plenty friendly. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Born to a pair of adventurers, Simon grew up listening to his mother's many stories. His divine abilities were realized during a raid on his village. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To protect his home; and to reunite with his old friends
Ideals: Philantrophist, Gifted. Flaws: Ugly, Impulsive. Bonds: Adventurer, Guardian. Occupation: Cartwright
Voice: Nasally tone
Attributes [hide]
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 14 (+2) | 15 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Infernal, Giant
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 500 sp.
Miles Melancon, Male Human [Permalink]
Personal [hide]
Description: He wears a blue vest and prefers white and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. His blonde hair is long and unkept. His eyes are brown and beady.
Personality: He can speak with the recently deceased. As long as the job gets done he does not care how it got done.
History: Born in the east to a Animal Trainer, Miles learned a great deal about his mother's area of expertise. He made a point of taking high paying jobs and getting most of it up front. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Balancing his hectic life and new Animal Trainer responsibilities is difficult; and he wants to meet his childhood hero
Ideals: Gifted, Professionalism. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Animal Trainer
Voice: Switch between two voices
Attributes [hide]
Medium (6'6") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 43 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 15 (+2) | 12 (+1) | 6 (-2) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
Possessions: Just what you see.
Shane Rutland, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male wears a custom-built plate barding that's adorned with pastel lining and desert motifs. He is tall, broad shouldered and powerfully built. He keeps his brown hair in a pixie cut. His eyes are likewise gray.
Personality: He can speak with the recently deceased. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born several months after his father was called into army service. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Find a way to reverse the transformation of his sister; and he wants nothing more than to rejoin the army
Ideals: Gifted, Joker. Bonds: Military, Rich, Family. Occupation: Carpenter
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 6 (-2) | 13 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: Black pearl (200 gp). Carnelian (40 gp).
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