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NPC Generator

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Advanced [show]


Arnold Peyton, Male Human [Permalink]

Personal [hide]

Description: He sports yellow clothing, slightly heavier than average wear. He is physically well-built. His hair is greying and his face has many wrinkles. His otherwise smooth face is marked with small tiny scars.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is a very good compulsive liar and kleptomaniac.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He has money and likes to spend it; and he feels that his past leaves him morally obligated to help

Ideals: Gifted. Flaws: Shy. Bonds: Criminal record, Adventurer, Rich. Occupation: Locksmith

Voice: Strong lisp

Attributes [hide]

Arnold Peyton, Male Human Fighter 4
Medium (5'3") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 6 (-2)16 (+3) 8 (-1)17 (+3)
Skills Acrobatics +3, Athletics +2
Senses Passive Perception 9
Languages Common, Gnoll, Goblin, Elven
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +2

Possessions: 500 gp. Deep green spinel (130 gp).


Social Check DCs


Patrick Myerscough, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He typically wears green cloth garments or leather armor. He has no hair. His face is covered beneath a completely black helmet.

Personality: He will rave to anyone who will listen. He is obsessed with finding treasure.

History: Born to a pair of adventurers, Patrick grew up listening to his mother's many stories. Patrick abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Athletic. Flaws: Ugly, Insane. Bonds: Adventurer. Occupation: Body Guard

Voice: Speaks in third person

Attributes [hide]

Patrick Myerscough, Male Human Fighter 3
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 12 (+1)12 (+1) 9 (-1)12 (+1)
Skills Athletics +5, Deception +3
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 400 gp.


Social Check DCs


Patrick Kimberley, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a green shirt with thin tan vertical stripes and black pants. His white hair is smooth and relatively long. His gray eyes peer out from beneath his broad green hat.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To end his boredom; and to find somewhere to settle down

Ideals: Athletic, Logical. Flaws: Mundane, Antagonistic, Insane. Occupation: Layabout

Voice: Ums and uhs a lot

Attributes [hide]

Patrick Kimberley, Male Human Fighter 3
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 7 (-2)14 (+2) 13 (+1)16 (+3)
Skills Deception +5
Senses Passive Perception 11
Languages Common, Halfling, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 300 gp. 1 Masterwork manacles. 1 Average lock.


Social Check DCs


Drogo Clinton, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears blue leather gloves, a blue jacket, and tight pants. His tied-back hair is blonde. His gray eyes peer out from beneath his deerstalker blue hat.

Personality: He likes to make people angry or surprised. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: The child of a Fortune-teller, who enjoyed hunting, Drogo was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He now travels the world, in search of power and loot.

Motivation: He wants to get laid; and he's in love

Flaws: Antagonistic. Bonds: Mentor, Nature, Adventurer, Has a crush. Occupation: Sailor

Voice: Middle-eastern accent

Attributes [hide]

Drogo Clinton, Male Human Fighter 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 10 (+0)7 (-2) 10 (+0)11 (+0)
Skills Nature +0, Religion +0
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2

Possessions: 100 gp.


Social Check DCs


John Clare, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a tight fitting tan shirt and pants. His hair is brown and curly. His fair skin shows little sign of his aristocratic breeding.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He served in the navy to pay for his family's outstanding loans. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now travels the world, in search of power and loot.

Motivation: He wants nothing more than to rejoin the army; and he wants to meet his childhood hero

Ideals: Justice. Bonds: Poor, Attractive, Adventurer, Military. Occupation: Sage

Voice: Australian accent

Attributes [hide]

John Clare, Male Human Fighter 3
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)9 (-1) 8 (-1)10 (+0)
Skills Persuasion +2, Religion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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