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NPC Generator

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Advanced [show]


Lewis Windsor, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and is constantly adorned with expensive silk clothing, often dyed in bright black and white, and wears rings and necklaces with large, colorful gems. He wears a feathered hat to cover his moderate length brown hair. His face is scarred and worn.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born several months after his father was called into army service. His psionic abilities were realized during a raid on his village. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and a deep hatred of goblins

Ideals: Opinionated, Gifted. Flaws: Ugly. Bonds: Rich, Enemies, Military. Occupation: Weaver

Voice: Puts emphasis on the wrong words

Attributes [hide]

Lewis Windsor, Male Human Fighter 3
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)12 (+1) 14 (+2)9 (-1)
Skills Deception +1, Insight +4
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Large well-done wool tapestry (100 gp). An abacus with copper, silver and gold markers (120 gp).


Social Check DCs


Trym Gentry, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a glaive, but if one is not available he will default to his trident. He has styled his auburn hair well, parting it to the right. His eyes are brown and he is always smoking a pipe.

Personality: He loves telling others what to do and how they should feel about things. He is a font of random trivia from the lore and stories he has discovered

History: A powerful brothel owner made him what he is. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and he is not mentally stable, and does not behave rationally

Ideals: Opinionated, Logical. Flaws: Insane. Bonds: Mentor. Occupation: Soapmaker

Voice: Russian accent

Attributes [hide]

Trym Gentry, Male Human Fighter 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)16 (+3) 13 (+1)15 (+2)
Skills History +5, Insight +3
Senses Passive Perception 11
Languages Common, Orc, Infernal, Celestial
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Chad Blythe, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His hair, while still mostly brown, has prominent grey streaks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is overprotective of those who hire his services. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was raised in a desert tribe. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He bought a hammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has money and likes to spend it; and to protect his home

Ideals: Gifted. Flaws: Insane. Bonds: Guardian, Rich, Nature. Occupation: Dilettante

Voice: Middle-eastern accent

Attributes [hide]

Chad Blythe, Male Human Fighter 3
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)12 (+1) 10 (+0)12 (+1)
Skills Persuasion +3, Survival +2
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. 1 Masterwork Light wooden shield.


Social Check DCs


Everard Pickering, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears professional attire. His hair is greying and his face has many wrinkles. His blue eyes have a joyful gleam in them most of the time.

Personality: Cocky and sure of himself, he believes he is the best Carter born in the past three hundred years. He also is a firm believer in the manly ideal.

History: Everard hails from a village terrorized by illithids. He worked as a nervous Carter and found it very stressful. Days after completing his studies, news broke out that his hometown was attacked by illithids. Everard was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: Balancing his hectic life and new Carter responsibilities is difficult; and he'd like to take his coworkers down a peg

Flaws: Impulsive. Bonds: Attractive, Poor, Job, Enemies. Occupation: Carter

Voice: Spits words with contempt

Attributes [hide]

Everard Pickering, Male Human Fighter 3
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 17 (+3)17 (+3) 13 (+1)15 (+2)
Skills Acrobatics +2, Investigation +5
Senses Passive Perception 11
Languages Common, Auran, Druidic, Dwarven
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +5

Possessions: 100 gp. Golden yellow topaz (600 gp). Lapis lazuli (8 gp).


Social Check DCs


John Graeme, Male Human [Permalink]

Personal [hide]

Description: 5'6" and muscular, this eastern man has a large violet mantle and cape that has been intricately interwoven into his tan robe. He has a small bristly mustache and wavy red hair. His thin eyebrows rest above his beady violet eyes.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, John is combative with any and all who dare try his patience in the slightest.

History: He got into the Barrister business at a young age. A gypsy cursed him at a young age, leading to his ugly appearance. He tends to his Barrister job now, and dutifully fulfills any obligations he has.

Motivation: Balancing his hectic life and new Barrister responsibilities is difficult; and wants to open a new tavern

Ideals: Athletic, Optimist, Justice. Flaws: Ugly. Bonds: Job. Occupation: Barrister

Voice: Dutch accent

Attributes [hide]

John Graeme, Male Human Fighter 3
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)15 (+2) 11 (+0)12 (+1)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 10
Languages Common, Orc, Druidic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3

Possessions: Just what you see.


Social Check DCs

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