Aldous Willoughby, Male Human [Permalink]
Personal [hide]
Description: He is typically in his Seamstress uniform. He is bristling with hidden weapons, mostly hammers and daggers. He wears a small hat to cover his moderate length blonde hair. His thin eyebrows rest above his beady blue eyes.
Personality: Prone to second guessing himself, he comes off as nervous. He is a font of random trivia from the lore and stories he has discovered
History: He got into the Seamstress business at a young age. He helped his father out around the business and became quite the natural. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He is unsatisfied with his job.
Ideals: Logical. Flaws: Ugly, Shy. Bonds: Job, Criminal record. Occupation: Seamstress
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 17 (+3) | 10 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 200 gp.
Dean Easton, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears a black tunic with white highlights, and long green pants that bunch up around his shoes. With a patchy auburn beard and wild auburn hair. His brown unseeing eyes seem to look past you.
Personality: He dislikes all the random violence that takes place in the west. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He has had some formal painting training, and achieved minor success. He used his abilities to travel the world and help people.
Motivation: To find somewhere to settle down.
Ideals: Athletic, Pacifist, Philantrophist, Artistic. Flaws: Disease, Mundane. Occupation: Shipwright
Voice: Thin and wheezing
Attributes [hide]
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 8 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. Silver pearl (40 gp).
Theobald Hampton, Male Human [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He sports grey clothing, slightly heavier than average wear. He has shaved his head bald. He wears large thick round spectacles.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Theobald hails from a village terrorized by dire rats. He was an apprentice working in his father's forge. He has worked as a Layabout like his father before him.
Motivation: He wants nothing more than to rejoin the army; and to be a detective again
Ideals: Disciplined. Bonds: Adventurer, Enemies, Job, Military. Occupation: Layabout
Voice: Spits and sputters
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 13 (+1) | 6 (-2) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 300 gp. 2 Alchemist’s fire. 2 Tanglefoot bags. 1 Everburning torch.
Charles Garfield, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and a wedding ring on his right hand. He has a small bristly mustache and wavy red hair. His half smiles and green eyes are beguiling and draw you in.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Charles was born the youngest of three triplets. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has since lost track of the people in his past.
Motivation: Wants to raise his children well; and marry his brother to traveling adventurers
Ideals: Entrepeneur. Flaws: Greedy. Bonds: In love, Attractive, Family. Occupation: Adventurer
Voice: Soft and melodious
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 14 (+2) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Giant, Draconic
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 5000 cp.
Kyle Bradshaw, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he usually wears his yellow robe and has his halberd always slung over his shoulder. His hair is short and blonde. His eyes, though not visible through his cowl, are hazel.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. As long as the job gets done he does not care how it got done.
History: He was born to loving parents in a slum to the south. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now travels the world, in search of power and loot.
Motivation: He's repulsed by the PC; and a need for knowledge about a nearby landmark
Ideals: Professionalism. Flaws: Terse, Antagonistic. Bonds: Poor, Adventurer. Occupation: Dyer
Voice: Italian accent
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 12 (+1) | 11 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp.
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