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NPC Generator

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Advanced [show]


Heward Tyndall, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He has a large green mantle and cape that has been intricately interwoven into his black robe. He wears his chestnut hair up. He has green eyes and a green hat with a black feather.

Personality: He is irascible and easily irritated. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: A powerful brothel owner made him what he is. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A strong sense of loyalty to Human people; and human compassion

Ideals: Opinionated. Flaws: Antagonistic, Racist. Bonds: Mentor, Adventurer. Occupation: Spy

Voice: Shortens vowels

Attributes [hide]

Heward Tyndall, Male Human Fighter 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)16 (+3) 16 (+3)15 (+2)
Skills Investigation +5, Perception +5
Senses Passive Perception 15
Languages Common, Celestial, Infernal, Gnome
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 2000 cp. 4 Alchemist’s fire. 1 Holy water.


Social Check DCs


Theobald Mitchell, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is renowned for his bright red suits and hats. He wears a Stetson hat to hide his balding. His eyes are blue and catlike.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He feeds upon the attention of others.

History: Born in the east to a Cartwright, Theobald learned a great deal about his mother's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Cartwright work with an outfit from a few towns over. Cartwright work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has taken up work as a Cartwright and fed both sides of the war false information with the goal of increasing casualties.

Motivation: To reunite with his absent mother; and to unite with his brother

Ideals: Optimist. Flaws: PTSD. Bonds: Attractive, Job, Family. Occupation: Cartwright

Voice: Slurs words

Attributes [hide]

Theobald Mitchell, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 15 (+2)9 (-1) 13 (+1)8 (-1)
Skills Intimidation +1, Performance +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Guy Haley, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He has a slight overbite and is overall scrawny. He keeps his long blonde hair kept up in a rat tail. His half smiles and gray eyes are beguiling and draw you in.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born to a pair of adventurers, Guy grew up listening to his father's many stories. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Persistence. Bonds: Attractive, Religious, Adventurer, Criminal record. Occupation: Carpenter

Voice: Scottish accent

Attributes [hide]

Guy Haley, Male Human Fighter 3
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 11 (+0)12 (+1) 17 (+3)9 (-1)
Skills Athletics +4, Investigation +3
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +3

Possessions: 100 gp.


Social Check DCs


Arnold Tewksbury, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy green suit. His attire stands in sharp contrast to his scythe, which is beautifully polished and possesses an ornate carving of a clover on it. He keeps his long silver hair kept up in a rat tail. His face is covered beneath a completely black helmet.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is lazy and tries to find solutions quickly.

History: Born in the north to a Weaver, Arnold learned a great deal about his mother's area of expertise. When money was particularly tight he was walking through alleys when he overheard a Weaver hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He ran away from his former home and has been making his living as a Weaver for the past few years.

Motivation: Further expansion of business; and balancing his hectic life and new weaver responsibilities is difficult

Ideals: Athletic. Flaws: Lazy. Bonds: Attractive, Job, Poor. Occupation: Weaver

Voice: Low rumbling, strings words together

Attributes [hide]

Arnold Tewksbury, Male Human Fighter 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 12 (+1)15 (+2) 8 (-1)14 (+2)
Skills Religion +4, Survival +1
Senses Passive Perception 9
Languages Common, Celestial, Terran
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 300 gp.


Social Check DCs


Bernard Hayley, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he is wearing colorful clothing, dressed as a Farmer. He wears a colorful flower in his chestnut hair. He wears round tiny glasses practically rammed into his face.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: He was born in the west, but his parents moved at a very young age to the north. From there he went from mercenary job to mercenary job. He now travels the world, in search of power and loot.

Motivation: Revenge.

Flaws: Shy. Bonds: Attractive, Enemies, Immigrant, Adventurer. Occupation: Farmer

Voice: Shortens vowels

Attributes [hide]

Bernard Hayley, Male Human Fighter 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 14 (+2)10 (+0) 10 (+0)10 (+0)
Skills Athletics +4, Deception +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2

Possessions: 100 gp. 1 Chain shirt. 1 Darkwood Buckler. 1 Masterwork Heavy steel shield.


Social Check DCs

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