Gunter Mitchell, Male Human [Permalink]
Personal [hide]
Description: This western man is wearing a perfectly clean shirt and pair of pants. His clothes are grease stained in places. His hair is blonde and very short. His eyes are likewise amber. His teeth are white and perfect.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was raised in a desert tribe. He dropped out of school before completing his studies. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He doesn't get along with people that don't share his tastes; and to share knowledge with the world
Ideals: Impeccable, Logical. Bonds: Attractive, Poor, Immigrant, Nature. Occupation: Beggar
Voice: Rolls R's
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 17 (+3) | 8 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 100 gp.
Godfrey Bentley, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His long auburn hair reaches down to his waist. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is able to make almost anything out of random pieces of junk.
History: He was born several months after his mother was called into army service. When Godfrey reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now spends his time doing works of charity.
Motivation: To settle down with his crush; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable, Gifted, Philantrophist. Bonds: Military, Has a crush. Occupation: Bricklayer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 13 (+1) | 16 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Infernal, Gnome, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
Gilbert Rutherford, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he tends to wear a pastel poncho over his likewise colored trousers and shirt. His tied-back hair is auburn. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He will rave to anyone who will listen. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was born in the east. He has had some formal writing training, and achieved minor success. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally; and he has a rivalry with the church that dominates his actions
Ideals: Artistic. Flaws: Insane. Bonds: Attractive, Religious, Immigrant. Occupation: Spice Merchant
Voice: Low range voice
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 9 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 8 (-1) | 11 (+0) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2300 sp. Star rose quartz (60 gp).
Gerard Yorke, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he is wearing a tight grey one piece outfit complete with pants, hood, and a cape. His deerstalker hat is riddled with cuts and holes. His amber eyes have a joyful gleam in them most of the time.
Personality: He dislikes all the random violence that takes place in the north. He is a font of random trivia from the lore and stories he has discovered
History: Gerard was raised in a hard working conservative environment. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to open a new tavern.
Ideals: Pacifist, Logical, Impeccable. Flaws: Ugly. Bonds: Job. Occupation: Armorer
Voice: French accent
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 8 (-1) | 10 (+0) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +6 / 1d8+4, Ranged +1 / 1d8-1, Grapple +4
Possessions: Just what you see.
Godfrey Weston, Male Human [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Carpenter. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His red hair is lengthy. He is very pretty but has cold, dead eyes.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is frequently practicing swordplay.
History: He was born blind and as such lacked many opportunities for work. Godfrey was born on a far western forest where he grew up under the tutelage of his father, an expert Carpenter. He left for the west, certain he would find work there.
Motivation: Someone believes him a fraud; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable. Flaws: Disease. Bonds: Attractive, Military, Immigrant, Enemies. Occupation: Carpenter
Voice: Hollow voice
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 45 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 10 (+0) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
Possessions: 4000 sp.
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