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NPC Generator

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Advanced [show]


Gunter Branson, Male Human [Permalink]

Personal [hide]

Description: 5'1" and muscular, this western man wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a pickaxe, but if one is not available he will default to his mace. His hair is short and auburn. His eyes are violet and he is always smoking a pipe.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He uses divination through singing.

History: Gifted from a young age, Gunter studied abroad. He was an athlete and attended two major summer competitions. He never won. He was granted divine powers by his dying brother.

Motivation: He's repulsed by the PC; and wants to work out more often

Ideals: Athletic, Philantrophist, Gifted. Flaws: Antagonistic. Occupation: Stableman

Voice: Mumbles to self between sentences

Attributes [hide]

Gunter Branson, Male Human Fighter 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 16 (+3)11 (+0) 15 (+2)9 (-1)
Skills Acrobatics +3, Intimidation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. Eye agate (12 gp). Jade (150 gp).


Social Check DCs


William Vance, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His chestnut hair is matted, messy, and big. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He is obsessed with finding treasure.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He went to a religious school and was inspired by the priests there in charitable deeds. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To get a good night's sleep; and a strong sense of loyalty to human people

Flaws: Ugly, Insomniac, Racist. Bonds: Adventurer, Slave, Religious. Occupation: Glassblower

Voice: Soft and melodious

Attributes [hide]

William Vance, Male Human Fighter 5
Medium (5'2") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)12 (+1) 8 (-1)14 (+2)
Skills Insight +2, Persuasion +5
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 600 gp. Malachite (14 gp). 1 Smokesticks. 2 Alchemist’s fire. 1 Smokesticks.


Social Check DCs


Gerard Trollope, Male Human [Permalink]

Personal [hide]

Description: This man does not wear sleeves and tends to eschew shirts when he can avoid it, and sports empty pouches on his belt. His long white hair is drawn into a two foot long braid. He wears round tiny glasses practically rammed into his face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born in a small plains village. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has set out to sabotage the competition.

Motivation: To reunite with his absent father; and marry his sister to traveling adventurers

Flaws: Antagonistic. Bonds: Job, Nature, Rich, Family. Occupation: Scribe

Voice: Posh accent

Attributes [hide]

Gerard Trollope, Male Human Fighter 3
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)10 (+0) 14 (+2)12 (+1)
Skills Arcana +2, Athletics +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3

Possessions: 20000 cp.


Social Check DCs


Cory Blankley, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with pastel lining and desert motifs. He carries a battered shield and tarnished club as well. He wears his hair in dreadlocks. His skin is flawless and his blue eyes scan people very quickly.

Personality: Prone to second guessing himself, he comes off as nervous. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He served in the navy to pay for his family's outstanding loans. He made a point of taking high paying jobs and getting most of it up front. He is searching for what he claims is his rightful reward.

Motivation: He desires power and/or immortality.

Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Adventurer, Military. Occupation: Stylist

Voice: Sighs a lot, exhausted

Attributes [hide]

Cory Blankley, Male Human Fighter 3
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)9 (-1) 14 (+2)14 (+2)
Skills Insight +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Gerald Abram, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears clothing that is held on in multiple layers but all of it is in poor condition. He has done his best to style his red hair to look like a famous performer. His otherwise smooth face is marked with small tiny scars.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is a ruthless business man, a trait he acquired from his mother.

History: He was born several months after his mother was called into army service. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: Seeks redemption; and he wants nothing more than to rejoin the army

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Poor, Military, Criminal record. Occupation: Bather

Voice: Speaks with a cold

Attributes [hide]

Gerald Abram, Male Human Fighter 3
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)17 (+3) 11 (+0)14 (+2)
Skills Acrobatics +4, Perception +2
Senses Passive Perception 12
Languages Common, Giant, Terran, Orc
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 5000 cp.


Social Check DCs

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