Odo Wharton, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He keeps his silver hair in a flapper bob. He has several tiny opal earrings on each ear.
Personality: Overbrimming with self-confidence, Odo isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: Wants to work out more often.
Ideals: Fighting, Athletic, Impeccable. Flaws: Mundane. Bonds: Rich, In love. Occupation: Scribe
Voice: pre-pubescent
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 8 (-1) | 17 (+3) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Infernal, Gnoll, Gnome
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1 Silver holy symbol. 1 Disguise kit. 1 Silk rope.
Theobald Barclay, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he sports yellow clothing, slightly heavier than average wear. His red hair is braided into rings. His face is covered beneath a completely black helmet.
Personality: He is calm most of the time but flees social interaction. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. A freak accident while working with his Animal Trainer mother left him crippled. After a long history of fighting, Theobald and his spouse have recently divorced.
Motivation: He's repulsed by the PC.
Flaws: Shy, Secretive, Antagonistic, Disease. Occupation: Shepherd
Voice: Rolls R's
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 15 (+2) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 800 sp.
Odo Ainsworth, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he has the majority of his body covered in plate. His brown hair has been sun bleached extensively. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He exudes charisma. He is a tour de force of persuasion. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.
History: He was born in the west, but his parents moved at a very young age to the south. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He left for the west, certain he would find work there.
Motivation: To reunite with his absent mother; and doesn't want to be a mercenary and was forced into it by his family
Ideals: Artistic. Bonds: Attractive, Family, Immigrant. Occupation: Mercenary
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 17 (+3) | 12 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 4000 cp. Brass mug with jade inlays (500 gp). Sapphire pendant on gold chain (900 gp). Brass mug with jade inlays (500 gp).
Gomory Kenley, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He prefers to wear grey clothing when he does not wear armor. His chestnut hair is cut short. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is a logical person and will generally grow upset if things defy logic and science.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted psionic powers by his dying brother.
Motivation: To be a Carpenter again; and wants to open a new tavern
Ideals: Logical, Gifted. Flaws: Insane, Mundane. Bonds: Poor, Job. Occupation: Fisher
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 11 (+0) | 5 (-3) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: 400 gp. Pink pearl (70 gp). Tiger eye turquoise (4 gp).
Charles Gentry, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He dresses in collared shirts and wears a proper scarf over his head. He wears his brown hair down. His violet eyes dart from person to person.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was born in a small island village. His father was a mechanic, and taught him how to fix just about anything. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Doesn't want to be a Sage and was forced into it by his family; and to unite with his sister
Ideals: Opinionated, Persistence. Bonds: Nature, Adventurer, Family. Occupation: Sage
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 12 (+1) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: 600 sp.
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