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NPC Generator

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Advanced [show]


Hugh Gentry, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair is long and silver with streaks of brown, and is pulled back with small brown clips. His beard is brown, braided, and well cared for. His gray eyes lackadaisically let the world flow into them.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. When he's not drinking or sleeping the drinks off, he's doing poetry.

History: Born in the west his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Ploughman hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is content.

Ideals: Artistic, Fighting. Flaws: Mundane. Bonds: Attractive, Poor. Occupation: Ploughman

Voice: Old thin voice

Attributes [hide]

Hugh Gentry, Male Human Fighter 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)13 (+1) 9 (-1)11 (+0)
Skills Intimidation +2, Performance +2
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: Deep blue spinel (800 gp). Sard (50 gp). Iolite (50 gp). Coral (100 gp). 1 Minor magic item.


Social Check DCs


Everard Browning, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He usually wears his brown robe and has his lance always slung over his shoulder. His hair is long and chestnut with streaks of white, and is pulled back with small brown clips. His beard is white, braided, and well cared for. His eyes are a pleasant hazel.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. A true patriot, Everard would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Slave Trader. He's also a talented Armorer, but doesn't like to broadcast it.

Motivation: He feels that his past leaves him morally obligated to help; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Gifted. Bonds: Military, Job, Criminal record. Occupation: Slave Trader

Voice: French accent

Attributes [hide]

Everard Browning, Male Human Fighter 4
Medium (5'5") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 11 (+0)14 (+2) 13 (+1)16 (+3)
Skills Acrobatics +5, Intimidation +5
Senses Passive Perception 11
Languages Common, Gnome, Sylvan
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +5

Possessions: 80 pp.


Social Check DCs


Adelard Stapleton, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a tight fitting brown shirt and pants. His brown hair is lengthy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is obsessed with his god.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He hasn't been sleeping well lately.

Motivation: He is compelled to act according to his religious beliefs; and he wants nothing more than to rejoin the army

Flaws: Insane, Insomniac. Bonds: Attractive, Religious, Military. Occupation: Seamstress

Voice: Jittery and nervous

Attributes [hide]

Adelard Stapleton, Male Human Fighter 3
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)16 (+3) 12 (+1)15 (+2)
Skills Deception +4, History +5
Senses Passive Perception 11
Languages Common, Undercommon, Celestial, Giant
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp. Rich purple corundum (500 gp). Rhodochrosite (12 gp). Brown-green garnet (130 gp).


Social Check DCs


Tim Gracey, Male Human [Permalink]

Personal [hide]

Description: This man has a large tan mantle and cape that has been intricately interwoven into his yellow robe. He has a penchant for wearing a ring with an oversized ruby on his left hand. His hair, while still mostly blonde, has prominent grey streaks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was raised in a island tribe. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Since then, he has sought to make the best of life.

Motivation: Meet up once more with his childhood friend.

Ideals: Optimist. Flaws: Cynical. Bonds: Rich, Adventurer, Nature. Occupation: Shoemaker

Voice: Slurs words

Attributes [hide]

Tim Gracey, Male Human Fighter 3
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 8 (-1)11 (+0) 10 (+0)17 (+3)
Skills Acrobatics +4, Persuasion +5
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +5

Possessions: 100 gp. Violet garnet (600 gp). Chrysoprase (50 gp). 1 Half-Plate.


Social Check DCs


Gomory Eastoft, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is dressed in earthy colors with a yellow and brown handkerchief worn on his right side. He has silver hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born blind and as such lacked many opportunities for work. His mother was very strict, and drilled into him lessons on being the perfect gentleman. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and a rival would like him out of the picture

Ideals: Impeccable, Optimist. Flaws: Disease. Bonds: Attractive, Family, Criminal record. Occupation: Merchant

Voice: Rolls R's

Attributes [hide]

Gomory Eastoft, Male Human Fighter 3
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)12 (+1) 14 (+2)10 (+0)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp.


Social Check DCs

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