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Advanced [show]


John Chatham, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears tattered old clothes. He has a black handlebar mustache and slicked back black hair. He wears crescent spectacles with a black brim.

Personality: He dislikes all the random violence that takes place in the north. The war was a terrible time for him, and John does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born a particularly ugly child, much to the horror of his parents. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has drifted from career to career and currently works as a Weaver.

Motivation: He feels kind of lost in life; and he wants nothing more than to rejoin the army

Ideals: Athletic, Pacifist. Flaws: Ugly, Depressed. Bonds: Military. Occupation: Weaver

Voice: Excited and jittery

Attributes [hide]

John Chatham, Male Human Fighter 3
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 13 (+1)12 (+1) 9 (-1)17 (+3)
Skills Acrobatics +5, Medicine +1
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 3000 sp.


Social Check DCs


John Everly, Male Human [Permalink]

Personal [hide]

Description: 5'3" and muscular, this western man dresses in violet turtlenecks beneath a yellow coat with blue slacks. His red hair and beard is wavy and long. His eyes are likewise blue.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born to a criminal king-pin and mafia family His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He then took over the family business and is one of the better Merchant for hire.

Motivation: He'd like to take his coworkers down a peg; and he is terrified, and will act out of fear

Ideals: Athletic. Flaws: Impulsive, Fearful. Bonds: Criminal record, Job. Occupation: Merchant

Voice: Relaxed voice

Attributes [hide]

John Everly, Male Human Fighter 3
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)18 (+4) 12 (+1)12 (+1)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 11
Languages Common, Terran, Giant, Auran, Halfling
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp. 1 Half-Plate.


Social Check DCs


Trym Remington, Male Human [Permalink]

Personal [hide]

Description: Standing 5'2", this man dresses in white turtlenecks beneath a blue coat with tan slacks. His blonde hair is singed and shortened. His hazel eyes are passionate and lively.

Personality: He will rave to anyone who will listen. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now owns his own business.

Motivation: Balancing his hectic life and new Bellfounder responsibilities is difficult; and he'd like to take his coworkers down a peg

Flaws: Ugly, Insane. Bonds: Job, Religious, Mentor. Occupation: Bellfounder

Voice: Excited and jittery

Attributes [hide]

Trym Remington, Male Human Fighter 3
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)9 (-1) 15 (+2)13 (+1)
Skills Animal Handling +4, Deception +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 500 sp. Violet garnet (200 gp). Aquamarine (200 gp). Deep blue spinel (200 gp). 1 Darkwood Buckler. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Tim Atherton, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He very much looks the part of a Gardener. His head has been shaved. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Tim was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has set out to sabotage the competition.

Motivation: He is unsatisfied with his job.

Ideals: Philantrophist, Fighting. Flaws: Ugly. Bonds: Job, Poor. Occupation: Gardener

Voice: Dark and ominous

Attributes [hide]

Tim Atherton, Male Human Fighter 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)7 (-2) 9 (-1)11 (+0)
Skills Deception +2, Nature +0
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2500 sp.


Social Check DCs


Raymond Tickle, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a long chestnut beard with little hanging trinkets. He wears round tiny glasses practically rammed into his face.

Personality: He is extraordinarily eccentric. He is a ruthless business man, a trait he acquired from his mother.

History: A powerful slaver made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: His relatives are trying to arrange a marriage; and marry his brother to traveling adventurers

Ideals: Entrepeneur, Logical. Flaws: Ugly, Insane. Bonds: Mentor, Family. Occupation: Tanner

Voice: Puts emphasis on the wrong words

Attributes [hide]

Raymond Tickle, Male Human Fighter 3
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)11 (+0) 14 (+2)15 (+2)
Skills Athletics +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4

Possessions: 300 gp.


Social Check DCs

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