Don Deighton, Male Human [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of his god around his neck, and a scythe on his belt. He has relatively dark skin and is very physically imposing due to his abundance of muscles. With bright brown hair and a scraggly beard. He has hazel eyes.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Detective. He has achieved small success as a Detective.
Motivation: He is unsatisfied with his job; and to be a stableman again
Ideals: Fighting. Flaws: Shy, Disease, Insomniac. Bonds: Job. Occupation: Detective
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 11 (+0) | 11 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 200 gp.
Balimaar Hale, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is dressed in earthy colors with a tan and grey handkerchief worn on his right side. His auburn hair is cut short with large spiked bangs in the front. His eyes are likewise brown. His teeth are yellowed and unaligned.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He enjoys reading and quiet.
History: Balimaar was born the youngest of three triplets. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has been saving his money to try and buy his sister's freedom.
Motivation: He feels kind of lost in life; and to share knowledge with the world
Ideals: Logical. Flaws: Ugly, Depressed. Bonds: Job, Family, Mentor. Occupation: Ruler
Voice: Pronounces O like U
Attributes [hide]
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 7
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 5 (-3) | 16 (+3) | 10 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged -1 / 1d8-3, Grapple +3
Possessions: 2400 sp. Large well-done wool tapestry (300 gp). Solid gold idol (400 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (70 gp).
Norman Haley, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 6'1" and is wearing colorful clothing, dressed as a Unemployed. His chestnut hair is still thick. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is frequently practicing swordplay.
History: He is the product a well kept family trust fund and as such has never really known need. His homeland was ravaged by war and he spent much of his life rebuilding it. He now mingles about in high society.
Motivation: To settle down with his crush; and he wants to get laid
Flaws: Cynical, PTSD. Bonds: Military, Rich, Has a crush. Occupation: Unemployed
Voice: Rolls R's
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 16 (+3) | 11 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +5
Possessions: 1000 sp.
Peter Perry, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears brown leather gloves, a brown jacket, and tight pants. His hair is brown and curly. He wears an eyepatch.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He is the product a well kept family trust fund and as such has never really known need. Over the years he perfected his riding and shooting skills. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Philantrophist. Flaws: Ugly, Shy. Bonds: Rich, Nature. Occupation: Merchant
Voice: Soothing and warm
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 9 (-1) | 16 (+3) | 17 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Gnoll, Infernal, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +5
Possessions: 19000 cp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.
Gilbert Coombs, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'3". He tends to wear a large tan jacket. His red hair is lengthy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. As long as the job gets done he does not care how it got done.
History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Gardener hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: He desires power and/or immortality; and many dire rats want him driven away
Ideals: Professionalism. Flaws: Insane, Shy. Bonds: Poor, Enemies, Adventurer. Occupation: Gardener
Voice: Voice breaks
Attributes [hide]
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 12 (+1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. Brass mug with jade inlays (300 gp). An abacus with copper, silver and gold markers (50 gp).
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