Bertram Mori, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'5" and is a bit bulky. He is very muscular particularly in the legs. He wears a simple burlap shirt and baggy pants. He conceals his halberd with his veritable burlap sack of a shirt. His hair is long and brown with streaks of white, and is pulled back with small black clips. His beard is white, braided, and well cared for. He wears crescent spectacles with a black brim.
Personality: Eccentric and domineering, Bertram will drive conversation. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was born a particularly ugly child, much to the horror of his parents. His mother had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he has money and likes to spend it
Ideals: Extrovert, Optimist. Flaws: Ugly. Bonds: Rich, Adventurer. Occupation: Miller
Voice: Scandinavian accent
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 13 (+1) | 11 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 33000 sp. White pearl (110 gp). 1 Minor magic item.
Norman Windsor, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His moppish chestnut hair is in a traditional bowl cut. His ears are large.
Personality: He dislikes all the random violence that takes place in the north. He is obsessed with finding treasure.
History: He was born several months after his father was called into army service. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: To reunite with his old friends; and he wants nothing more than to rejoin the army
Ideals: Pacifist, Fighting. Flaws: Ugly. Bonds: Adventurer, Military. Occupation: Merchant
Voice: Farmer accent
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 13 (+1) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 33000 sp.
Manfred Cornish, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a tea of some kind. He wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs, marred by teas. His moppish chestnut hair is in a traditional bowl cut. He is baby faced.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is an amazing painter.
History: From birth he was tutored by a cruel and relentless mentor. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Nothing but the best is good enough for him; and he has decided he is irredeemable
Ideals: Gifted. Flaws: Ugly, Sensitive. Bonds: Poor, Mentor. Occupation: Fisher
Voice: French accent
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 8 (-1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 11000 cp.
Jocelyn Garfield, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He is wearing the road beaten gear of a warrior. With bright chestnut hair and a scraggly beard. His violet eyes are slightly larger than normal.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was born blind and as such lacked many opportunities for work. When Jocelyn reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and revenge
Ideals: Fighting. Flaws: Disease. Bonds: Poor, Guardian, Enemies, Military. Occupation: Farmer
Voice: Speaks in third person
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 6 (-2) | 17 (+3) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Henry Everleigh, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears a black shirt with thin white vertical stripes and red pants. His blonde hair is matted, messy, and big. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He receives visions of the future at random moments
History: He was born to loving parents in a slum to the south. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has set out to sabotage the competition.
Motivation: Wants to open a new tavern; and he is unsatisfied with his job
Ideals: Gifted. Flaws: Ugly. Bonds: Job, Poor, Mentor. Occupation: Sellsword
Voice: Dark and ominous
Attributes [hide]
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 13 (+1) | 14 (+2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Draconic
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: A delicate silver chain set with a tourmaline (30 gp). Solid gold idol (600 gp). 1 Masterwork studded leather. 1 Masterwork Light wooden shield. 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!
