Gilbert Blankley, Male Human [Permalink]
Personal [hide]
Description: An older man who is dressed in a clean black cloak covering his clean studded leather, he is not a threatening figure. His small hat is riddled with cuts and holes. His ears are large.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He also has developed a complete distrust of the Butcher profession.
History: Sold as a small child to a slaver, Gilbert was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He struck it rich when he found rare goods in large quantities. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Regain custody of his daughter; and sabotage a competitor
Flaws: Ugly. Bonds: Job, Mentor, Rich, Family. Occupation: Marshal
Voice: Excited and jittery
Attributes [hide]
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 12 (+1) | 10 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 700 sp. 2 Thunderstones. 4 Alchemist’s fire. 1 Smokesticks.
Adelard Ainsley, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears silk and lounges about seductively. His golden hair is heavily combed to the left. His otherwise smooth face is marked with small tiny scars.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is a bit of a xeno-phobe, disliking non-Humans.
History: Adelard lived on a farm with his father, near the main road leading to a nearby town. In his 14th year, his parents were killed by a goblins raid, leaving Adelard alone in the world. After a stint in an orphanage, he was adopted. Due to his spouse's obsession with being a Farmer they were divorced and he won custody of their daughter. He worked as a Marshal, and he later adopted a second daughter.
Motivation: To share knowledge with the world; and many goblins want him driven away
Ideals: Logical. Flaws: Racist. Bonds: Attractive, Family, Enemies. Occupation: Marshal
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 9 (-1) | 17 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Ignan, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 5000 cp.
Raymond Yeardley, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears loose pants and a collared shirt complete with sweater beneath his coat. With bright blonde hair and a scraggly beard. He tend to wears goggles to shield his eyes.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He pushes his goals aggressively. He is also a coward if confronted.
History: He got into the Dyer business at a young age. His mother was a soldier and died while he was still young. Raymond was left his mother's suit of armor and trained in its use and care. He's also a talented Bellfounder, but doesn't like to broadcast it.
Motivation: He loathes his own lifestyle.
Flaws: Depressed, Fearful. Bonds: Job, Military. Occupation: Dyer
Voice: Stutters
Attributes [hide]
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 7
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 5 (-3) | 14 (+2) | 11 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged -1 / 1d8-3, Grapple +2
Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Diggory Burton, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has styled his brown hair well, parting it to the right. His blue unseeing eyes seem to look past you.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Sailor father left him crippled. He hasn't been sleeping well lately.
Motivation: Find a way to reverse the transformation of his brother; and his spouse's relatives view him with great suspicion
Ideals: Joker. Flaws: Ugly, Disease, Insomniac. Bonds: Family. Occupation: Bather
Voice: Uses sign language
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 11 (+0) | 14 (+2) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Draconic, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 12000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Robert Winterbourne, Male Human [Permalink]
Personal [hide]
Description: He wears a tan cloak and cross-gartered blue stockings. His head has been shaved. His fierce hazel eyes like to dwell on things.
Personality: He is a Merchant first and foremost. He believes firmly that knowledge should be universal. He has a small toy that he constantly fidgets with.
History: When he was but 3 years old his parents immigrated from the north. He moved from fad to fad and when he turned 15 he discovered music. He ran away from his former home and has been making his living as a Merchant for the past few years.
Motivation: He is unsatisfied with his job.
Ideals: Artistic. Flaws: Ugly, Addict. Bonds: Job, Immigrant. Occupation: Merchant
Voice: Can't modulate volume
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 8 (-1) | 7 (-2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 2600 sp. Aquamarine (600 gp). Azurite (16 gp).
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