Dean Heiser, Male Human [Permalink]
Personal [hide]
Description: This man is dressed in a clean grey cloak covering his clean studded leather. He is muscular with a powerful set of arms. He keeps his long brown hair kept up in a rat tail. He has gray eyes.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born the only child of a wealthy merchant. He helped his mother out around the business and became quite the natural. He has been saving his money to try and buy his sister's freedom.
Motivation: An old rival family wants him found; and he feels kind of lost in life
Ideals: Philantrophist, Entrepeneur. Flaws: Depressed. Bonds: Family, Job. Occupation: Gardener
Voice: Dutch accent
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 7 (-2) | 7 (-2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: Just what you see.
Geoffrey Morton, Male Human [Permalink]
Personal [hide]
Description: This southern man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His clothes are grease stained in places. His red hair is lengthy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: Geoffrey lived on a farm with his father, near the main road leading to a nearby town. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His mother, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. He left for the south, certain he would find work there.
Motivation: An old rival family wants him found; and his spouse's relatives view him with great suspicion
Flaws: Insane. Bonds: Poor, Immigrant, Job, Criminal record, Family. Occupation: Engraver
Voice: Slow speaker
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 7 (-2) | 16 (+3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Draconic, Auran, Orc
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
Anthony Wentworth, Male Human [Permalink]
Personal [hide]
Description: He wears brown painted combat armor at almost all times. His white hair is knotted and matted. He is baby faced.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is a ruthless business man, a trait he acquired from his father.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest man in the south; and his religion dominates his actions
Ideals: Entrepeneur. Flaws: Ugly. Bonds: Religious, Debt. Occupation: Masseuse
Voice: Speaks in third person
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 10 (+0) | 16 (+3) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Celestial, Elven, Auran
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 100 gp. 1 Minor magic item.
Manfred Berkeley, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear flannel. He has styled his white hair well, parting it to the left. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Manfred took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He hasn't been sleeping well lately.
Motivation: To get a good night's sleep; and he has a crush on the local miner
Ideals: Joker, Gifted. Flaws: Insomniac, Antagonistic. Occupation: Junk Dealer
Voice: Soft and melodious
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 16 (+3) | 9 (-1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp.
Everard Langdon, Male Human [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his glaive with his veritable burlap sack of a shirt. He carries with him a set of glaives on his belt, each one with a amber on the hilt. His hair, while still mostly blonde, has prominent grey streaks. His brown eyes dart from person to person.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is a bit of a xeno-phobe, disliking non-Humans.
History: Gifted from a young age, Everard studied abroad. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He was granted psionic powers by his dying brother.
Motivation: A strong sense of loyalty to Human people; and he's repulsed by the pc
Ideals: Fighting, Philantrophist, Gifted. Flaws: Antagonistic, Racist. Occupation: Engraver
Voice: Raspy
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 12 (+1) | 8 (-1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 100 gp.
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