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Advanced [show]


Anthony Colby, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears tattered old clothes. He is bald on top and has large auburn tufts of hair around his ears. He wears round tiny glasses practically rammed into his face.

Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He invites people to come help in his community garden.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is searching for what he claims is his rightful reward.

Motivation: To reunite with his old friends; and he's looking for his big break

Ideals: Artistic, Philantrophist. Flaws: Ugly. Bonds: Immigrant, Adventurer. Occupation: Assassin

Voice: Dutch accent

Attributes [hide]

Anthony Colby, Male Human Fighter 3
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 10 (+0)11 (+0) 6 (-2)16 (+3)
Skills Arcana +2, Sleight of Hand +4
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Red garnet (40 gp). Red-brown spinel (40 gp). Rock crystal (50 gp).


Social Check DCs


Roger Yardley, Male Human [Permalink]

Personal [hide]

Description: He wears a green costume with the symbols of luck on his torso. His black hair is still thick. His eyes are a pleasant gray.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: His spouse's relatives view him with great suspicion; and money/treasure

Ideals: Optimist. Flaws: Mundane, Disease. Bonds: Rich, Family. Occupation: Adventurer

Voice: Prounounces S like Z

Attributes [hide]

Roger Yardley, Male Human Fighter 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)15 (+2) 13 (+1)16 (+3)
Skills Investigation +4, Religion +4
Senses Passive Perception 11
Languages Common, Aquan, Ignan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Heward Blyth, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a simple green robe with black stripes complete with hood. With a patchy silver beard and wild silver hair. His eyes are a pleasant brown.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He invites people to come help in his community garden.

History: He got into the Assassin business at a young age. He struck it rich when he found rare goods in large quantities. He left for the south, certain he would find work there.

Motivation: Money/treasure.

Ideals: Philantrophist. Flaws: Shy. Bonds: Immigrant, Job, Rich. Occupation: Assassin

Voice: Squeaky

Attributes [hide]

Heward Blyth, Male Human Fighter 3
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 10 (+0)10 (+0) 16 (+3)15 (+2)
Skills History +2, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 400 gp. Coral (70 gp). 1 Alchemist’s fire. 4 Smokesticks. 4 Smokesticks.


Social Check DCs


Gilbert Sharps, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He typically wears a sleeveless long coat of deep grey leather and dull brown iron scale mail. His head has been shaved. His gray eyes are passionate and lively.

Personality: He hates brigands. He views them as having robbed his home of its proper glory. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born in the north. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Days after completing his studies, news broke out that his hometown was attacked by brigands. Gilbert was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.

Motivation: Further expansion of business; and several ex partners dislike his way of doing things and want revenge

Ideals: Gifted. Flaws: Ugly. Bonds: Enemies, Job, Immigrant. Occupation: Herbalist

Voice: Hollow voice

Attributes [hide]

Gilbert Sharps, Male Human Fighter 3
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)10 (+0) 13 (+1)16 (+3)
Skills Acrobatics +4, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp.


Social Check DCs


Wymar Hayhurst, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright white suits and hats. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His red hair is slicked back into a classic pompadour. He wears crescent spectacles with a black brim.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He invites people to come help in his community garden.

History: Wymar was raised in a hard working conservative environment. He worked as a nervous Carter and found it very stressful. He moves from town to town, unable to find a place to settle.

Motivation: To be a Guard again; and he is greedy

Ideals: Philantrophist. Bonds: Job, Immigrant, Rich. Occupation: Carter

Voice: Cold and demanding tone

Attributes [hide]

Wymar Hayhurst, Male Human Fighter 3
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)16 (+3) 12 (+1)7 (-2)
Skills Athletics +2, Intimidation +0
Senses Passive Perception 11
Languages Common, Terran, Gnome, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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