Guy Asheton, Male Human [Permalink]
Personal [hide]
Description: This man wears rags and sports a simple walking cane, and sports empty pouches on his belt. His hair, while still mostly silver, has prominent grey streaks. He has a tattooed face.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a bit of a xeno-phobe, disliking non-Humans.
History: He was born to loving parents in a slum to the west. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He is content; and he seems to be bored by most things
Ideals: Joker, Logical. Flaws: Racist, Mundane. Bonds: Poor, Military. Occupation: Fletcher
Voice: Hollow voice
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 12 (+1) | 11 (+0) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: Just what you see.
Randal Quinton, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He dresses like a well dressed Engraver does. He wears a deerstalker hat to cover his moderate length brown hair. His eyes are amber.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born a particularly ugly child, much to the horror of his parents. He was an apprentice working in his mother's forge. He has been saving his money to try and buy his sister's freedom.
Motivation: Marry his sister to traveling adventurers.
Flaws: Ugly. Bonds: Job, Poor, Family, Military. Occupation: Engraver
Voice: Draws out vowels
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 14 (+2) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Druidic
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp.
Trym Richie, Male Human [Permalink]
Personal [hide]
Description: He has a missing left arm. He is dressed in earthy colors with a black and grey handkerchief worn on his left side. He sports a long red beard, and similarly colored long hair. His otherwise smooth face is marked with small tiny scars.
Personality: He is witty, but his monotone delivery comes off as unnerving He is obsessed with a lost civilization.
History: Sold as a small child to a brothel owner, Trym was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: To prove his worth to the world; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Joker. Flaws: Impulsive. Bonds: Adventurer, Mentor, Criminal record. Occupation: Glassblower
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 8 (-1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4
Possessions: White opal (800 gp). Tourmaline (150 gp). Malachite (15 gp).
Norman Hadleigh, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he is dressed in earthy colors with a black and grey handkerchief worn on his right side. His hair is red and curly. His otherwise smooth face is marked with small tiny scars.
Personality: Norman is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He works hard and plays hard.
History: He was born on a small isolated farm. He helped his father out around the business and became quite the natural. He struck the Fletcher job and began his own company from there.
Motivation: To be a Glassblower again; and wants to raise his children well
Ideals: Extrovert. Flaws: Hedonist. Bonds: Nature, Job, Family. Occupation: Fletcher
Voice: Switch between two voices
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 16 (+3) | 15 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Druidic, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1600 sp. 1 Masterwork studded leather.
Bertram Pickering, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He typically wears blue cloth garments or leather armor. His Stetson hat is riddled with cuts and holes. His hazel eyes lackadaisically let the world flow into them.
Personality: He never swears and excessively uses polite adverbs when speaking. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: He was born several months after his mother was called into army service. His divine abilities were realized during a raid on his village. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Immigrant, Military. Occupation: Jeweler
Voice: High pitched, excited
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 16 (+3) | 9 (-1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 2700 sp.
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