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Advanced [show]


Adelard Lincoln, Male Human [Permalink]

Personal [hide]

Description: 6'5" and muscular, this southern man wears a violet feathered hat and violet clothes. His white hair is braided into rings. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Eccentric and domineering, Adelard will drive conversation. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: The child of southern immigrants he idolized his father. A gypsy cursed him at a young age, leading to his ugly appearance. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and regain custody of his son

Ideals: Athletic, Extrovert. Flaws: Antagonistic, Ugly. Bonds: Mentor, Immigrant. Occupation: Barber

Voice: Prounounces S like Z

Attributes [hide]

Adelard Lincoln, Male Human Fighter 4
Medium (6'5") Human, Neutral Evil (CR 4)
Armor Class 9
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 11 (+0)12 (+1) 14 (+2)17 (+3)
Skills History +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Simon Quinton, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His hair is red and very short. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He speaks before he thinks and is too direct. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit men.

History: Simon was born with his father's beautiful face. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has gone from town to town working and never settling down anywhere, but has fallen for a local Banker. He hasn't told them the truth, but wants to settle down with them.

Motivation: He's looking for his big break.

Flaws: Addict, Impulsive. Bonds: Attractive, Has a crush, Adventurer. Occupation: Map Maker

Voice: Scratchy, weak

Attributes [hide]

Simon Quinton, Male Human Fighter 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 15 (+2)15 (+2) 13 (+1)13 (+1)
Skills Persuasion +3, Survival +3
Senses Passive Perception 11
Languages Common, Giant, Halfling
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 200 gp. Star rose quartz (40 gp). Smoky quartz (40 gp). Lapis lazuli (5 gp).


Social Check DCs


Guy Colton, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears clothing that is held on in multiple layers but all of it is in poor condition. He is bald on top and has large brown tufts of hair around his ears. He wears round tiny glasses practically rammed into his face.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He misses his home and complains about the freezing weather, even in summer.

History: Guy was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He left for the west, certain he would find work there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Flaws: Ugly, Antagonistic. Bonds: Poor, Immigrant. Occupation: Bowyer

Voice: Indian accent

Attributes [hide]

Guy Colton, Male Human Fighter 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 44 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)13 (+1) 9 (-1)13 (+1)
Skills Deception +3, Religion +3
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 22000 sp. Moss agate (16 gp).


Social Check DCs


John Ashton, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears clothing that is held on in multiple layers but all of it is in poor condition. His red hair is knotted and matted. He is baby faced.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He always tries to repair and not replace. It was this mentality that drove him into the Fisher business.

History: John was born in the east. At a young age he loved to build and create. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. John took refuge in the ruined castle and found the beat up trident and armor he uses now. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is terrified, and will act out of fear; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Persistence. Flaws: Ugly, Shy. Bonds: Poor, Nature. Occupation: Fisher

Voice: Eastern European accent

Attributes [hide]

John Ashton, Male Human Fighter 3
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)17 (+3) 13 (+1)11 (+0)
Skills Persuasion +2
Senses Passive Perception 11
Languages Common, Draconic, Druidic, Infernal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2500 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Randal Home, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He is dressed in a clean black cloak covering his clean studded leather. He wears his red hair up in a very large beehive style do. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He loves telling others what to do and how they should feel about things. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Randal was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Soapmaker. He tends to his Soapmaker job now, and dutifully fulfills any obligations he has.

Motivation: Expand his business; and an old rival family wants him found

Ideals: Opinionated. Bonds: Adventurer, Poor, Job, Family. Occupation: Soapmaker

Voice: French accent

Attributes [hide]

Randal Home, Male Human Fighter 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)4 (-3) 13 (+1)14 (+2)
Skills Medicine +3, Nature -1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 3100 sp.


Social Check DCs

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