Solomon Middleton, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male wears a fancy black suit. He is tall, broad shouldered and powerfully built. His golden hair is lengthy and is close to two feet long. He wears a mask on his face.
Personality: He is a hateful person. He taunts others and blames them for his problems. Around other people he will do his best to conceal his emotions and appear jolly.
History: Born in the south to a Shepherd, Solomon learned a great deal about his father's area of expertise. His childhood dream was to be a Interpreter, but he was a colossal failure. Recently the stress of being a Shepherd has made it difficult for him to sleep.
Motivation: He wants revenge against dire rats; and he'd like to take his coworkers down a peg
Flaws: Antagonistic, Shy, Insomniac. Bonds: Attractive, Job, Enemies. Occupation: Shepherd
Voice: pre-pubescent
Attributes [hide]
Medium (5'5") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 39 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 16 (+3) | 17 (+3) | 18 (+4) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Undercommon, Abyssal, Halfling
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 36000 sp.
Adelard Merton, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is wearing colorful clothing, dressed as a Spy. His auburn hair, when down, is lengthy. His eyes, though not visible through his cowl, are brown.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He receives visions of the future at random moments
History: He was born at the edge of vast plains. A freak accident while working with his Marshal mother left him crippled. He bought a hand crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk
Ideals: Gifted. Flaws: Antagonistic, Disease. Bonds: Nature, Adventurer. Occupation: Spy
Voice: Aggressive tone
Attributes [hide]
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 15 (+2) | 12 (+1) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +3
Possessions: 300 gp.
Roger Stansfield, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears bulky yellow painted plate armor. He wears his hair in dreadlocks. His ears are large.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born to loving parents in a slum to the south. A gypsy cursed him at a young age, leading to his ugly appearance. He used his abilities to travel the world and help people.
Motivation: Revenge; and find a way to reverse the transformation of his brother
Ideals: Disciplined, Philantrophist. Flaws: Ugly. Bonds: Poor. Occupation: Mason
Voice: Mousy voice
Attributes [hide]
Medium (5'5") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 13 (+1) | 10 (+0) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 400 gp.
Dean Read, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He is dressed in a clean pastel cloak covering his clean studded leather. His hair is cut close to his head. His fierce amber eyes like to dwell on things.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Dean lived on a farm with his mother, near the main road leading to a nearby town. Brilliant and gifted he never wanted to apply himself. He has since lost track of the people in his past.
Motivation: Wants his loneliness to end; and doesn't want to be a shipwright and was forced into it by his family
Ideals: Impeccable, Gifted. Bonds: Poor, Has a crush, Family. Occupation: Shipwright
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 13 (+1) | 17 (+3) | 12 (+1) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Halfling, Abyssal, Elven
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 500 gp. 1 Minor magic item.
Henry Upton, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he is dressed in an above average manner. His hair is black, silky, and of moderate length. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Confrontational and typically high on some drug or another. He has a habit of throwing himself into exceedingly dangerous situations.
History: He comes from a rich southern family. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.
Motivation: He has money and likes to spend it; and he uses money and sex appeal to get what he needs
Flaws: Addict, Impulsive, Insane. Bonds: Attractive, Rich. Occupation: Detective
Voice: German accent
Attributes [hide]
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 36 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 17 (+3) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
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