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Advanced [show]


Gerald Kelsey, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head, and he perpetually has his rapier ready. He keeps his long black hair kept up in a rat tail. His eyes are gray and he is always smoking a pipe.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He comes from a rich western family. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerald fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and money/treasure

Ideals: Fighting, Philantrophist. Flaws: Antagonistic. Bonds: Rich, Criminal record. Occupation: Doctor

Voice: Uses lots of figures of speech

Attributes [hide]

Gerald Kelsey, Male Human Fighter 3
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 15 (+2)12 (+1) 11 (+0)10 (+0)
Skills Perception +2, Survival +2
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: 900 sp. Silver pearl (60 gp). Rhodochrosite (9 gp).


Social Check DCs


Trey Braxton, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears yellow leather gloves, a yellow jacket, and tight pants. He has wavy white hair. His ears are large.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born to loving parents in a slum to the south. He worked as a nervous Miller and found it very stressful. He has worked as a Miller like his father before him.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he feels kind of lost in life

Flaws: Ugly, Depressed. Bonds: Adventurer, Poor, Job. Occupation: Miller

Voice: Thin and wheezing

Attributes [hide]

Trey Braxton, Male Human Fighter 4
Medium (5'7") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 12 (+1)15 (+2) 12 (+1)10 (+0)
Skills Medicine +3, Stealth +1
Senses Passive Perception 11
Languages Common, Aquan, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 1 Minor magic item.


Social Check DCs


Odo Fawcett, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He is wearing the road beaten gear of a warrior. He wears a Stetson hat to hide his balding. His eyes are gray.

Personality: This man loves music and to teach people music more than just about anything. He is lazy, self-centered, vain, and jealous.

History: Odo lived on a farm with his mother, near the main road leading to a nearby town. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Marshal work with an outfit from a few towns over. Marshal work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 8 years.

Motivation: Sabotage a competitor; and his spouse's relatives view him with great suspicion

Ideals: Fighting, Artistic. Flaws: Ugly, Selfish. Bonds: Family, Job. Occupation: Marshal

Voice: Shortens vowels

Attributes [hide]

Odo Fawcett, Male Human Fighter 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)8 (-1) 9 (-1)11 (+0)
Skills Performance +2, Stealth +4
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Simon Westbrook, Male Human [Permalink]

Personal [hide]

Description: He wears grey painted combat armor at almost all times. He wears a colorful flower in his brown hair. He wears round tiny glasses practically rammed into his face.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was born to a criminal king-pin and mafia family His father was a soldier and died while he was still young. Simon was left his father's suit of armor and trained in its use and care. Recently he has begun working with bootleggers and crooks.

Motivation: Seeks redemption.

Ideals: Gifted. Bonds: Attractive, Criminal record, Military. Occupation: Navigator

Voice: growls and snarls, animalistic

Attributes [hide]

Simon Westbrook, Male Human Fighter 3
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 15 (+2)15 (+2) 9 (-1)14 (+2)
Skills Medicine +1, Nature +4
Senses Passive Perception 9
Languages Common, Dwarven, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2600 sp. Bloodstone (50 gp).


Social Check DCs


Solomon Emsworth, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears tight fighting clothing, which leaves very little to the imagination, and is pretty ugly. His long white hair reaches down to his waist. He wears large thick round spectacles.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born in the east, but his parents moved at a very young age to the south. A few years later when the south was not economically sound they moved to his current location. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Solomon fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world

Ideals: Fighting, Impeccable, Gifted. Flaws: Ugly. Bonds: Immigrant. Occupation: Layabout

Voice: High pitched, excited

Attributes [hide]

Solomon Emsworth, Male Human Fighter 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 12 (+1)11 (+0) 14 (+2)6 (-2)
Skills Religion +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 60 pp.


Social Check DCs

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