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Trym Garrick, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a robe, a symbol of luck around his neck, and a hammer on his belt, and a wedding ring on his left hand. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. He wears a mask on his face.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Trym was born the youngest of three triplets. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He bought a hammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is greedy; and money/treasure

Ideals: Fighting. Bonds: In love, Nature, Rich, Family. Occupation: Sage

Voice: Boston accent

Attributes [hide]

Trym Garrick, Male Human Fighter 3
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)9 (-1) 16 (+3)10 (+0)
Skills Acrobatics +4, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +5

Possessions: 400 gp. 1 Half-Plate.


Social Check DCs


Jocelyn Cornish, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'2". He is dressed in earthy colors with a yellow and white handkerchief worn on his left side. He has a golden handlebar mustache and slicked back golden hair. He has several tiny emerald earrings on each ear.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is an amazing painter.

History: He is a Metallic Dragon in disguise. He has chosen to use the inheritance that was left to him frivolously. He's since become an addict/alcoholic.

Motivation: He is unsatisfied with his job; and he desires power and/or immortality

Ideals: Joker, Gifted. Flaws: Addict. Bonds: Rich, Adventurer, Job. Occupation: Bookbinder

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Jocelyn Cornish, Male Human Fighter 3
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 8 (-1)10 (+0) 13 (+1)12 (+1)
Skills Athletics +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4

Possessions: 200 gp. A pair of silk slippers encrusted with tiny pearls. (40 gp).


Social Check DCs


Chad Hayhurst, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He has a large green mantle and cape that has been intricately interwoven into his tan robe. His black hair is lengthy. He is baby faced.

Personality: He is a hateful person. He taunts others and blames them for his problems. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born at the edge of vast mountains. A freak accident while working with his Carpenter mother left him crippled. After a long history of fighting, Chad and his spouse have recently divorced.

Motivation: To reunite with his absent mother; and an old rival family wants him found

Ideals: Athletic. Flaws: Antagonistic, Disease. Bonds: Family, Nature. Occupation: Bowyer

Voice: Uses lots of figures of speech

Attributes [hide]

Chad Hayhurst, Male Human Fighter 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 12 (+1)10 (+0) 8 (-1)10 (+0)
Skills Animal Handling +1, Stealth +3
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp. Tiger eye turquoise (7 gp). Obsidian (7 gp). Jasper (70 gp). Pink pearl (160 gp).


Social Check DCs


Heward Branson, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he prefers to wear flannel. His hair is cut close to his head. He wears round tiny glasses practically rammed into his face.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is a great chef.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Heward's homeland. Heward decided to take the middle way and become a bodyguard. He used his abilities to travel the world and help people.

Motivation: He's repulsed by the PC; and an old rival family wants him found

Ideals: Philantrophist, Gifted, Fighting. Flaws: Antagonistic. Bonds: Immigrant. Occupation: Cook

Voice: Shortens vowels

Attributes [hide]

Heward Branson, Male Human Fighter 3
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 7 (-2)9 (-1) 13 (+1)11 (+0)
Skills Animal Handling +3, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 11000 cp.


Social Check DCs


Don Staurheim, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man is wearing a tight brown one piece outfit complete with pants, hood, and a cape. His hair, while still mostly brown, has prominent grey streaks. His face is covered beneath a completely black helmet.

Personality: His tongue was cut out and he uses sign language. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Born to a pair of adventurers, Don grew up listening to his mother's many stories. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he has passion for adventuring and risk

Flaws: Disease. Bonds: Attractive, Adventurer, Mentor. Occupation: Spice Merchant

Voice: Whispers

Attributes [hide]

Don Staurheim, Male Human Fighter 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)17 (+3) 13 (+1)14 (+2)
Skills Deception +4, Religion +5
Senses Passive Perception 11
Languages Common, Draconic, Undercommon, Orc
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 1200 sp. 1 Masterwork studded leather. 1 Chain shirt.


Social Check DCs

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