Conrad Winchester, Male Human [Permalink]
Personal [hide]
Description: He is typically in his Barkeep uniform. His golden hair is smooth and relatively long. His blue eyes dart from person to person to random spaces in the air.
Personality: Eccentric and domineering, Conrad will drive conversation. Energy wise he seems alert and responsive.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. Over the years he perfected his riding and shooting skills. He ran away from his former home and has been making his living as a Barkeep for the past few years.
Motivation: Wants to open a new tavern; and balancing his hectic life and new barkeep responsibilities is difficult
Ideals: Extrovert, Professionalism, Artistic. Bonds: Job, Nature. Occupation: Barkeep
Voice: Gruff and masculine
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 6 (-2) | 10 (+0) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1800 sp. Violet garnet (700 gp). Black pearl (700 gp). Black pearl (700 gp).
Odo Blyth, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears tattered old clothes. His hair is long and chestnut with streaks of blonde, and is pulled back with small black clips. His beard is blonde, braided, and well cared for. His gray eyes are passionate and lively.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was born a particularly ugly child, much to the horror of his parents. When money was particularly tight he was walking through alleys when he overheard a Body Guard hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Odo fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is currently in port desperately looking for someone to get him out
Ideals: Fighting. Flaws: Ugly, Hedonist. Bonds: Poor, Slave. Occupation: Body Guard
Voice: Spits and sputters
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 11 (+0) | 14 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Sylvan, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2
Possessions: 300 gp.
Ralf Alton, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a simple black robe with pastel stripes complete with hood. His black hair is styled in orderly dreadlocks. His eyes are a pleasant blue.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was granted martial powers by his dying sister.
Motivation: Wants to raise his children well; and find a way to reverse the transformation of his sister
Ideals: Gifted. Flaws: Terse. Bonds: Enemies, Military, Family. Occupation: Dyer
Voice: Soothing and warm
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 11 (+0) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 200 gp. 1 Minor magic item.
Raymond Marlee, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a tea of some kind. He wears a black shirt with thin green vertical stripes and grey pants, marred by teas. His moppish red hair is in a traditional bowl cut. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is extraordinarily eccentric. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Meet up once more with his childhood friend.
Flaws: Ugly, Insane. Bonds: Family, Slave, Adventurer. Occupation: Scribe
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 12 (+1) | 15 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Giant, Orc
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 3000 sp. Hematite (15 gp). Azurite (15 gp). Malachite (15 gp). 1 Good lock.
Theodoric Hampton, Male Human [Permalink]
Personal [hide]
Description: He wears an entirely white suit with black socks and a vest with buckled shoes. His brown hair is thinning but still full. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is fixated on the number 44. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He always tries to repair and not replace. It was this mentality that drove him into the Priest business.
History: Born in the east to a Priest, Theodoric learned a great deal about his father's area of expertise. He was taken as a slave by a traveling circus and forced to perform One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: A need for knowledge about a nearby landmark; and he is not mentally stable, and does not behave rationally
Ideals: Persistence. Flaws: Insane. Bonds: Job, Slave, Adventurer. Occupation: Priest
Voice: Slurs words
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 16 (+3) | 14 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Terran, Orc
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 200 gp.
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