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NPC Generator

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Advanced [show]


Nicholas Marley, Male Human [Permalink]

Personal [hide]

Description: Standing 5'9", this man wears loose pants and a collared shirt complete with sweater beneath his coat. His black hair is styled in orderly dreadlocks. He wears large thick round spectacles.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He invites people to come help in his community garden.

History: He was born into a rich family. He made a point of taking high paying jobs and getting most of it up front. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He is currently in port desperately looking for someone to get him out; and he's repulsed by the pc

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Rich, Adventurer, Slave. Occupation: Blacksmith

Voice: Puts emphasis on the wrong words

Attributes [hide]

Nicholas Marley, Male Human Fighter 3
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 8 (-1)14 (+2) 14 (+2)12 (+1)
Skills Insight +4, Medicine +4
Senses Passive Perception 12
Languages Common, Aquan, Druidic
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1100 sp.


Social Check DCs


Kyle Yorke, Male Human [Permalink]

Personal [hide]

Description: He wears a brown tunic with red highlights, and long green pants that bunch up around his shoes. He has a moderate pudge and is not very fit. His red hair and beard is wavy and long. He tend to wears goggles to shield his eyes.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was raised in a white middle class family as the only child. When money was particularly tight he was walking through alleys when he overheard a Shepherd hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. After a long history of fighting, Kyle and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Ideals: Joker. Flaws: Mundane, Antagonistic. Bonds: Poor. Occupation: Shepherd

Voice: Italian accent

Attributes [hide]

Kyle Yorke, Male Human Fighter 3
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 6 (-2)12 (+1) 11 (+0)7 (-2)
Skills Acrobatics +1, Investigation +3
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +3

Possessions: 300 gp.


Social Check DCs


Ernest Enfield, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and does not wear sleeves and tends to eschew shirts when he can avoid it. His brown hair is heavily combed to the right. He has gray eyes.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born blind and as such lacked many opportunities for work. He helped his father out around the business and became quite the natural. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Someone believes him a fraud; and wants to open a new tavern

Flaws: Cynical, Disease. Bonds: Rich, Job, Enemies. Occupation: Banker

Voice: Nasally tone

Attributes [hide]

Ernest Enfield, Male Human Fighter 3
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 9 (-1)16 (+3) 14 (+2)16 (+3)
Skills History +5, Stealth +2
Senses Passive Perception 12
Languages Common, Aquan, Infernal, Halfling
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp.


Social Check DCs


Ernest Burton, Male Human [Permalink]

Personal [hide]

Description: He wears long strands of jet and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He carries with him a set of hammers, each one with a jet on the hilt. He only wears one on his belt and the other on his back. He wears a deerstalker hat to hide his balding. His face is scarred and worn.

Personality: He will rave to anyone who will listen. Flattery will make him almost putty in your hands.

History: Born in a small village he learned the ways of the warrior from his father. He struck it rich when he found rare goods in large quantities. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Ugly, Insane, Selfish. Bonds: Rich. Occupation: Beggar

Voice: Boston accent

Attributes [hide]

Ernest Burton, Male Human Fighter 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 9 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 4 (-3)17 (+3) 10 (+0)13 (+1)
Skills Athletics +3, Religion +5
Senses Passive Perception 10
Languages Common, Halfling, Gnoll, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +5

Possessions: 300 gp.


Social Check DCs


Dean Shirley, Male Human [Permalink]

Personal [hide]

Description: This southern man tends to wear a large green jacket. His clothes are grease stained in places. His hair, while still mostly brown, has prominent grey streaks. His half smiles and amber eyes are beguiling and draw you in.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born several months after his father was called into army service. Dean was born on a far southern island where he grew up under the tutelage of his father, an expert Map Maker. He left for the south, certain he would find work there.

Motivation: To pay off his debts.

Ideals: Persistence, Justice. Bonds: Poor, Immigrant, Attractive, Military. Occupation: Map Maker

Voice: Australian accent

Attributes [hide]

Dean Shirley, Male Human Fighter 3
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 11 (+0)12 (+1) 14 (+2)15 (+2)
Skills Deception +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp. Tiger eye turquoise (4 gp). Jasper (60 gp). White pearl (120 gp). 1 Masterwork Artisan’s tools. 1 Climber’s kit.


Social Check DCs

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