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NPC Generator

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Advanced [show]


Bertram Snowdon, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He usually wears his black robe and has his morningstar always slung over his shoulder. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His violet eyes are slightly larger than normal.

Personality: Bertram speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. The war was a terrible time for him, and Bertram does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Sold as a small child to a brothel owner, Bertram was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His mother was very strict, and drilled into him lessons on being the perfect gentleman. During his travels, Bertram and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Bertram discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Bertram fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He feels kind of lost in life.

Ideals: Athletic, Impeccable. Flaws: Depressed. Bonds: Military, Mentor. Occupation: Assassin

Voice: Sounds elderly

Attributes [hide]

Bertram Snowdon, Male Human Fighter 3
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 9 (-1)16 (+3) 9 (-1)13 (+1)
Skills Intimidation +3, Survival +1
Senses Passive Perception 9
Languages Common, Draconic, Gnome, Celestial
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 400 gp.


Social Check DCs


Nicholas Conway, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes. His head has been shaved. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He likes to make people angry or surprised. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born at the edge of vast mountains. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He's also a talented Bookbinder, but doesn't like to broadcast it.

Motivation: He's repulsed by the PC.

Flaws: Ugly, Antagonistic. Bonds: Adventurer, Job, Nature. Occupation: Server

Voice: Draws out vowels

Attributes [hide]

Nicholas Conway, Male Human Fighter 3
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)8 (-1) 14 (+2)11 (+0)
Skills Deception +2, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 1700 sp. 1 Magnifying glass. 1 Good lock. 1 Bullseye lantern.


Social Check DCs


Thomas Westbrook, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has no hair. He has gray eyes.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Gifted from a young age, Thomas studied abroad. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Crown-heir work with an outfit from a few towns over. Crown-heir work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted from career to career and currently works as a Crown-heir.

Motivation: Further expansion of business; and to be a tanner again

Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Job. Occupation: Crown-heir

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Thomas Westbrook, Male Human Fighter 3
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)16 (+3) 10 (+0)13 (+1) 12 (+1)14 (+2)
Skills Nature +3, Performance +4
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee -1 / 1d8-3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Heward Myerscough, Male Human [Permalink]

Personal [hide]

Description: He wears a brown vest and prefers black and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. He keeps his auburn hair in a pixie cut. His hazel eyes lackadaisically let the world flow into them.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Heward abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he desires power and/or immortality

Flaws: Ugly, Shy, Antagonistic. Bonds: Adventurer. Occupation: Tanner

Voice: Speaks with lips pursed

Attributes [hide]

Heward Myerscough, Male Human Fighter 4
Medium (5'1") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 8 (-1)17 (+3) 14 (+2)13 (+1)
Skills Persuasion +3, Religion +5
Senses Passive Perception 12
Languages Common, Abyssal, Ignan, Aquan
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Gunter Winterbourne, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'7" and wears very tight pants and wife beaters, though occasionally he sports a pastel coat. His red hair is heavily combed to the right. This hazel eyed northerner is not easily forgotten.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born to a criminal king-pin and mafia family Gunter was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Gunter decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He struck the Mayor job and began his own company from there.

Motivation: He is content; and wants to open a new tavern

Flaws: Hedonist, Mundane. Bonds: Job, Criminal record. Occupation: Mayor

Voice: Speaks fast with a slight lisp

Attributes [hide]

Gunter Winterbourne, Male Human Fighter 3
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)13 (+1) 10 (+0)11 (+0)
Skills Arcana +3, Performance +2
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 2800 sp. 2 Thunderstones. 1 Tanglefoot bags.


Social Check DCs

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