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NPC Generator

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Richard Dalton, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'6" and wears many layers of old clothing at all times. His right leg appears badly burned and disfigured. His hair is always cut to a buzz. His hazel eyes are passionate and lively.

Personality: Richard is depressed about a lot of things. He tends to be a nihilist. He is obsessed with finding treasure.

History: Richard lived on a farm with his mother, near the main road leading to a nearby town. A gypsy cursed him at a young age, leading to his ugly appearance. By chance he met his sister recently and the two have been together since.

Motivation: He desires power and/or immortality; and his spouse's relatives view him with great suspicion

Flaws: Ugly, Depressed. Bonds: Poor, Adventurer, Family. Occupation: Stableman

Voice: Hissing voice

Attributes [hide]

Richard Dalton, Male Human Fighter 3
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)13 (+1) 13 (+1)10 (+0)
Skills Athletics +2
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Gerard Ridley, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'8". He dresses like a well dressed Ploughman does. His long blonde hair reaches down to his waist. He wears round tiny glasses practically rammed into his face.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Gerard was raised in a hard working conservative environment. A few years later when the west was not economically sound they moved to his current location. He used his abilities to travel the world and help people.

Motivation: His religion dominates his actions.

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Job, Religious, Immigrant. Occupation: Ploughman

Voice: Raspy

Attributes [hide]

Gerard Ridley, Male Human Fighter 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 8 (-1)12 (+1) 11 (+0)14 (+2)
Skills Arcana +3, Insight +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp.


Social Check DCs


Balimaar Bentham, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is typically in his Stableman uniform. His Stetson hat is riddled with cuts and holes. He has hazel eyes and a tan hat with a white feather.

Personality: He hates drow. He views them as having robbed his home of its proper glory. He also has developed a complete distrust of the Guard profession.

History: Balimaar was raised in a hard working conservative environment. His parents were killed by drow in a raid when he was still a young child. The drow captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: A deep hatred of drow.

Flaws: Ugly. Bonds: Job, Poor, Enemies, In love. Occupation: Stableman

Voice: Forgets to breathe while speaking

Attributes [hide]

Balimaar Bentham, Male Human Fighter 3
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 18 (+4)9 (-1) 10 (+0)13 (+1)
Skills Arcana +1, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


William Rylan, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy chestnut stubble. He wears pastel painted combat armor at almost all times. He has a hunchback. He wears a top hat to cover his moderate length chestnut hair. He wears a mask on his face.

Personality: He is overprotective of those who hire his services. He always tries to repair and not replace. It was this mentality that drove him into the Armorer business.

History: Born in the east to a Armorer, William learned a great deal about his mother's area of expertise. Like his mother and his brother before him, after school he went straight into learning to become a Armorer. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Expand his business; and to clean up the streets

Ideals: Persistence. Flaws: Ugly. Bonds: Guardian, Job. Occupation: Armorer

Voice: Slurs words

Attributes [hide]

William Rylan, Male Human Fighter 3
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)12 (+1) 18 (+4)17 (+3)
Skills Persuasion +5, Survival +6
Senses Passive Perception 14
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 800 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Theobald Hadley, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He does not wear sleeves and tends to eschew shirts when he can avoid it. His blonde hair is styled in orderly dreadlocks. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: He was born in the east, but his parents moved at a very young age to the south. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has since lost track of the people in his past.

Motivation: Find a way to reverse the transformation of his brother; and an old rival family wants him found

Ideals: Athletic, Philantrophist. Flaws: Ugly. Bonds: Family, Immigrant. Occupation: Carpenter

Voice: Sore throat, cough

Attributes [hide]

Theobald Hadley, Male Human Fighter 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)16 (+3) 11 (+0)11 (+0)
Skills Nature +5, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Halfling, Gnoll, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs

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