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Advanced [show]


Theodoric Dumph, Male Human [Permalink]

Personal [hide]

Description: This malnourished man is generally shirtless and showing off his tattooed chest. He is bald on top and has large blonde tufts of hair around his ears. His face is scarred and worn.

Personality: He can speak with the recently deceased. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born several months after his mother was called into army service. His parents enrolled him in a Fighter school at a young age so that he could practice his necromantic talents. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To unite with his sister; and his relatives are trying to arrange a marriage

Ideals: Gifted, Entrepeneur. Flaws: Ugly. Bonds: Poor, Military, Family. Occupation: Bowyer

Voice: Prounounces S like Z

Attributes [hide]

Theodoric Dumph, Male Human Fighter 4
Medium (5'5") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)11 (+0) 14 (+2)18 (+4)
Skills History +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 35000 sp. 1 Masterwork Thieves’ tools. 1 Crowbar. 1 Masterwork Musical instrument.


Social Check DCs


Dustin Livingstone, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His white hair and beard is wavy and long. He has a dull look in his blue eyes.

Personality: Dustin hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Dustin is combative with any and all who dare try his patience in the slightest.

History: Dustin was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Ruler. He then took over the family business and is one of the better Ruler for hire.

Motivation: Wants to open a new tavern.

Ideals: Artistic, Justice. Flaws: Ugly. Bonds: Poor, Job. Occupation: Ruler

Voice: pre-pubescent

Attributes [hide]

Dustin Livingstone, Male Human Fighter 3
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 17 (+3)11 (+0) 13 (+1)8 (-1)
Skills History +2, Intimidation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 50 pp. Lapis lazuli (13 gp). Lapis lazuli (13 gp). Blue quartz (13 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Frederick Halsey, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He typically wears tan cloth garments or leather armor. He has golden hair. He has a dull look in his blue eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He dropped out of school before completing his studies. He was granted martial powers by his dying brother.

Motivation: To share knowledge with the world; and he's repulsed by the pc

Ideals: Gifted, Justice, Logical. Flaws: Antagonistic. Bonds: Immigrant. Occupation: Butcher

Voice: Switch between two voices

Attributes [hide]

Frederick Halsey, Male Human Fighter 3
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)9 (-1) 9 (-1)15 (+2)
Skills Athletics +4, Persuasion +4
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4

Possessions: 200 gp.


Social Check DCs


Arnold Washington, Male Human [Permalink]

Personal [hide]

Description: 6'0" and muscular, this western man wears suspenders and pastel workpants. His shirt is tan, and he wears a heavy pastel leather apron most of the time. He is bald on top and has large golden tufts of hair around his ears. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is obsessed with a lost civilization.

History: He was born into a rich family. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He's looking for his big break; and wants to work out more often

Ideals: Athletic. Flaws: Ugly, Shy. Bonds: Adventurer, Rich. Occupation: Fletcher

Voice: Squeaky

Attributes [hide]

Arnold Washington, Male Human Fighter 4
Medium (6'0") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 9 (-1)14 (+2) 14 (+2)15 (+2)
Skills Deception +4, Insight +4
Senses Passive Perception 12
Languages Common, Aquan, Gnome
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 70 pp.


Social Check DCs


Odo Gresham, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He dresses well, wearing brown shirts, loose pants, and blazers most of the time. He keeps his long golden hair kept up in a rat tail. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He does not trust anyone and sleeps with one eye open.

History: He was born to loving parents in a slum to the north. Through the years after Odo was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Odo's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To get a good night's sleep; and he's repulsed by the pc

Flaws: Antagonistic, Insomniac. Bonds: Attractive, Poor. Occupation: Miller

Voice: Dutch accent

Attributes [hide]

Odo Gresham, Male Human Fighter 3
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 14 (+2)15 (+2) 13 (+1)15 (+2)
Skills Perception +3, Religion +4
Senses Passive Perception 14
Languages Common, Terran, Orc
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4

Possessions: 200 gp.


Social Check DCs

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