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Advanced [show]


Arnold Appleton, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. His skin is fair and his fingers are delicate and long. He has dyed his greying blonde hair a little too much giving a sharp blonde color. He has several tiny jet earrings on each ear.

Personality: He will rave to anyone who will listen. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Arnold took refuge in the old dungeon and found the beat up flail and armor he uses now. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He has passion for adventuring and risk.

Flaws: Insane. Bonds: Attractive, Rich, Adventurer, Nature. Occupation: Stableman

Voice: Gruff and masculine

Attributes [hide]

Arnold Appleton, Male Human Fighter 3
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)18 (+4) 10 (+0)14 (+2)
Skills Intimidation +4, Performance +4
Senses Passive Perception 10
Languages Common, Infernal, Dwarven, Gnoll, Orc
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp. 1 Masterwork manacles.


Social Check DCs


Shane Bradly, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'2". He wears a weathered and beat up set of banded mail beneath an oversized black coat. His brown hair is kept up in a ponytail inside a wide-brimmed hat. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He loves telling others what to do and how they should feel about things. He is afraid of women and trembles around them

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He struck it rich when he found rare goods in large quantities. He was granted necromantic powers by his dying brother.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Opinionated, Gifted. Flaws: Shy. Bonds: Rich. Occupation: Guard

Voice: Italian accent

Attributes [hide]

Shane Bradly, Male Human Fighter 5
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 16 (+3)12 (+1) 15 (+2)12 (+1)
Skills Arcana +4, Performance +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Miles Garfield, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He is portly but not overly obese. He has a small bristly mustache and wavy brown hair. His eyes are likewise blue. His teeth are white and perfect.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is a big fan of imagination and believes people should spend more time reading and writing.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. From there he went from mercenary job to mercenary job. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark

Ideals: Impeccable, Logical. Bonds: Attractive, Slave, Adventurer. Occupation: Ruler

Voice: Speaks with a cold

Attributes [hide]

Miles Garfield, Male Human Fighter 4
Medium (6'2") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 9 (-1)12 (+1) 12 (+1)16 (+3)
Skills Animal Handling +3, History +3
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 12000 cp. Black star sapphire (400 gp). Moonstone (20 gp). Banded agate (10 gp). Freshwater pearl (10 gp).


Social Check DCs


Gilbert Clifton, Male Human [Permalink]

Personal [hide]

Description: A 6'6" eastern man, he wears a tight fitting black shirt and pants. He sports a long blonde beard, and similarly colored long hair. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit men.

History: Born to a pair of adventurers, Gilbert grew up listening to his mother's many stories. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now travels the world, in search of power and loot.

Motivation: Meet up once more with his childhood friend.

Flaws: Addict, Shy. Bonds: Has a crush, Adventurer, Religious. Occupation: Spice Merchant

Voice: Italian accent

Attributes [hide]

Gilbert Clifton, Male Human Fighter 4
Medium (6'6") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)12 (+1) 12 (+1)12 (+1)
Skills Acrobatics +3, History +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +3

Possessions: 200 gp. Gold and topaz bottle stopper cork (300 gp). Brass mug with jade inlays (100 gp).


Social Check DCs


Everard Kensley, Male Human [Permalink]

Personal [hide]

Description: This man wears a fancy white suit, and sports empty pouches on his belt. He has styled his red hair well, parting it to the left. His green eyes lackadaisically let the world flow into them.

Personality: Confrontational and typically high on some drug or another. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Everard was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Cursed with vampirism at a very young age, Everard has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to have a good time and be beloved; and wishes to resurrect an old love

Ideals: Optimist. Flaws: Addict, Disease. Bonds: Attractive, In love, Poor. Occupation: Farmer

Voice: Prounounces S like Z

Attributes [hide]

Everard Kensley, Male Human Fighter 3
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)12 (+1) 16 (+3)11 (+0)
Skills Performance +2, Religion +3
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Large well-done wool tapestry (500 gp). Solid gold idol (600 gp).


Social Check DCs

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