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NPC Generator

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Advanced [show]


Thomas Myerscough, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and wears a faded coat and loose pants complete with top hat. His skin is also unnaturally pale. His head has been shaved. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Meet up once more with his childhood friend.

Ideals: Justice. Flaws: Ugly, Antagonistic, Disease. Bonds: Adventurer. Occupation: Slave Trader

Voice: Whispers

Attributes [hide]

Thomas Myerscough, Male Human Fighter 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 6
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)3 (-4) 10 (+0)12 (+1) 9 (-1)9 (-1)
Skills Medicine +1, Performance +1
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged -2 / 1d8-4, Grapple +2

Possessions: 400 gp.


Social Check DCs


Anselm Harley, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a white suit, black shirt, and green tie. He carries with him a set of bows, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His golden hair is lengthy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: When he was but 8 years old his parents immigrated from the west. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He now spends his time doing works of charity.

Motivation: He has a crush on the local Bookbinder; and a rival would like him out of the picture

Ideals: Fighting, Philantrophist. Flaws: Terse. Bonds: Immigrant, Debt. Occupation: Knight

Voice: Voice breaks

Attributes [hide]

Anselm Harley, Male Human Fighter 3
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 11 (+0)12 (+1) 14 (+2)13 (+1)
Skills Nature +3, Survival +4
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 600 sp. 1 Half-Plate. 1 Darkwood Buckler.


Social Check DCs


Bertram Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He carries a battered warhammer and tarnished bastard sword as well. His silver hair is heavily combed to the left. His brown eyes have a joyful gleam in them most of the time.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Gifted from a young age, Bertram studied abroad. In his youth he was a Blacksmith, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger brother on his back after seeing his parents die, and fled the country. He struck the Dyer job and began his own company from there.

Motivation: Expand his business; and balancing his hectic life and new dyer responsibilities is difficult

Ideals: Fighting, Philantrophist, Gifted. Flaws: PTSD. Bonds: Job. Occupation: Dyer

Voice: High pitched, excited

Attributes [hide]

Bertram Birkenhead, Male Human Fighter 4
Medium (6'6") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 47 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 18 (+4)12 (+1) 15 (+2)11 (+0)
Skills Investigation +3, Persuasion +2
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp. 1 Superior lock.


Social Check DCs


Hugh Burton, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is dressed in earthy colors with a black and green handkerchief worn on his right side. His top hat is riddled with cuts and holes. He wears round tiny glasses practically rammed into his face.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. Flattery will make him almost putty in your hands.

History: He was born a particularly ugly child, much to the horror of his parents. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He was always very intelligent and has formed a secret society of philosophers.

Motivation: To unite with his sister; and he wants to meet his childhood hero

Flaws: Ugly, Depressed, Selfish, Secretive. Bonds: Adventurer, Family. Occupation: Seamstress

Voice: Gruff and masculine

Attributes [hide]

Hugh Burton, Male Human Fighter 4
Medium (6'3") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 9 (-1)11 (+0) 13 (+1)16 (+3)
Skills History +2, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. Aquamarine (200 gp). Sardonyx (50 gp). Jade (130 gp).


Social Check DCs


Heward Stratford, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His fierce hazel eyes like to dwell on things.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born to a Barber, his mother struggled to pay the bills. His mother was a soldier and died while he was still young. Heward was left his mother's suit of armor and trained in its use and care. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He desires power and/or immortality; and he's looking for his big break

Ideals: Justice. Bonds: Attractive, Adventurer, Poor, Military. Occupation: Locksmith

Voice: Rhymes sentences (sorry)

Attributes [hide]

Heward Stratford, Male Human Fighter 3
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)14 (+2) 11 (+0)17 (+3)
Skills Athletics +4, Intimidation +5
Senses Passive Perception 10
Languages Common, Undercommon, Infernal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +5

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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